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@mchrzasz mchrzasz on 29 Feb 2016 27 KB added Lecture2
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\author{ {\fontspec{Trebuchet MS}Marcin Chrz\k{a}szcz} (Universit\"{a}t Z\"{u}rich)}
\institute{UZH}
\title[Random number generators and application]{Random number generators and application}
\date{\fixme}


\begin{document}
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{
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\begin{frame}[c]%{\phantom{title page}} 
\begin{center}
\begin{center}
	\begin{columns}
		\begin{column}{0.9\textwidth}
			\flushright\fontspec{Trebuchet MS}\bfseries \Huge {Random number generators and application}
		\end{column}
		\begin{column}{0.2\textwidth}
		  %\includegraphics[width=\textwidth]{SHiP-2}
		\end{column}
	\end{columns}
\end{center}
	\quad
	\vspace{3em}
\begin{columns}
\begin{column}{0.44\textwidth}
\flushright \vspace{-1.8em} {\fontspec{Trebuchet MS} \Large Marcin Chrząszcz\\\vspace{-0.1em}\small \href{mailto:mchrzasz@cern.ch}{mchrzasz@cern.ch}}

\end{column}
\begin{column}{0.53\textwidth}
\includegraphics[height=1.3cm]{uzh-transp}
\end{column}
\end{columns}

\vspace{1em}
%		\footnotesize\textcolor{gray}{With N. Serra, B. Storaci\\Thanks to the theory support from M. Shaposhnikov, D. Gorbunov}\normalsize\\
\vspace{0.5em}
	\textcolor{normal text.fg!50!Comment}{Experimental Methods in Particle Physics, \\ 25 November, 2015}
\end{center}
\end{frame}
}


\begin{frame}\frametitle{Random and pseudorandom numbers}
  \begin{exampleblock}{John von Neumann:}                                                                                                                                                                                                                                                                                                
''Any one who considers arithmetical methods of producing random digits is, of course, in a state of sin. For, as has been pointed out several times, there is no such thing as a random number — there are only methods to produce random numbers, and a strict arithmetic procedure of course is not such a method.''
        \end{exampleblock} 

$\color{PineGreen}\Rrightarrow$ Random number: a given value that is taken by a random variable $ \twoheadrightarrow$ by definition cannot be predicted.\\
%$\color{PineGreen}\Rrightarrow$ Sequence of random numbers $\twoheadrightarrow$ 
$\color{PineGreen}\Rrightarrow$ Sources of truly random numbers:
\begin{itemize}
\item Mechanical
\item Physical
\end{itemize}
$\color{PineGreen}\Rrightarrow$ Disadvantages of physical generators:
\begin{itemize}
\item To slow for typical applications, especially the mechanical ones!
\item Not stable; small changes in boundary conditions might lead to completely different results!
\end{itemize}


\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Random numbers - history remark}
$\color{PineGreen}\Rrightarrow$ In the past there were books with random numbers:
\begin{center}
\includegraphics[width=0.55\textwidth]{images/million-random-digits-open.jpg}
  \end{center}
$\color{PineGreen}\Rrightarrow$ It's obvious that they didn't become very popular ;)\\
$\color{PineGreen}\Rrightarrow$ This methods are comming back!\\
$\color{PineGreen}\twoheadrightarrow$ Storage device are getting more cheap and bigger (CD, DVD).\\
$\color{PineGreen}\twoheadrightarrow$ 1995: G. Marsaglia, $650\rm MB$ of random numbers, ''White and Black Noise''.


\end{frame}


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Pseudorandom numbers}
$\color{PineGreen}\Rrightarrow$ Pseudorandom numbers are numbers that are generated accordingly to strict mathematical formula. \\
$\color{PineGreen}\looparrowright$ Strictly speaking they are non random numbers, how ever they have all the statistical properties of random numbers.\\
$\color{PineGreen}\looparrowright$  Discussing those properties is a wide topic so let's just say that without knowing the formula they are generated by one cannot say if those numbers are random or not.\\
$\color{PineGreen}\Rrightarrow$  Mathematical methods of producing pseudorandom numbers:
\begin{itemize}
\item Good statistical properties of generated numbers.
\item Easy to use and fast!
\item Reproducible!
\end{itemize}
$\color{PineGreen}\Rrightarrow$ Since mathematical pseudorandom genrators are dominantly:  pseudorandom $\rightarrowtail$ random.


\end{frame}


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Middle square generator; von Neumann}
$\color{PineGreen}\Rrightarrow$  The first mathematical generator (middle square) was proposed by von Neumann (1964).\\{~}\\
$\color{PineGreen}\looparrowright$ Formula: $
\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt,
  boxrule=0pt,frame hidden]{ X_n= \lfloor X_{n-1}^2\cdot 10 ^{-m} \rfloor - \lfloor X_{n-1}^2\cdot 10^{-3m} \rfloor \cdot 10^{2m}}
$

$\color{PineGreen}\looparrowright$ where $X_0$ is a constant (seed), $\lfloor\cdot\rfloor$ is the cut-off of a number to integer.\\
$\color{PineGreen}\Rrightarrow$  Example:\\
{~}{~}Let's put $m=2$ and $X_0=2045$:\\
\begin{columns}
\column{0.1\textwidth}
{~}
\column{0.4\textwidth}
$\color{PineGreen}\looparrowright$ $X_0^2=\underbrace{04}_{\rm rej}1820\underbrace{25}_{\rm rej}$
\column{0.3\textwidth}
 $\Rightarrow X_1=1820$
\end{columns}
\begin{columns}
\column{0.1\textwidth}
{~}
\column{0.4\textwidth}
$\color{PineGreen}\looparrowright$ $X_1^2=\underbrace{03}_{\rm rej}3124\underbrace{00}_{\rm rej}$
\column{0.3\textwidth}
 $\Rightarrow X_1=3124$
\end{columns}
$\color{PineGreen}\looparrowright$ Simple generator but unfortunately quite bad generator. Firstly the sequences are very short and strongly dependent on the $X_0$ number.



\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Linear generators $\rm \color{RubineRed}{Lecture2/Linear\_gen1}$}
$\color{PineGreen}\Rrightarrow$  This was a first generator written and it's a good example how to not write generators.\\
$\color{PineGreen}\Rrightarrow$ It's highly non stable!
\includegraphics[width=0.8\textwidth]{images/shit.png}



\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Linear generators}

$\color{PineGreen}\Rrightarrow$ General equation:
\begin{equation}
\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt,
  boxrule=0pt,frame hidden]{X_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~m    ,} \nonumber
\end{equation}
$\color{PineGreen}\looparrowright$ where $a_i,c,m$ are parameters of a generator(integer numbers).\\
$\color{PineGreen}\looparrowright$  Generator initialization $\color{PineGreen} \rightleftarrows$ setting those parameters.\\
$\color{PineGreen}\Rrightarrow$ Very old generators. (often used in Pascal, or first C versions):
\begin{columns}
\column{0.1\textwidth}
{~}
\column{0.8\textwidth}
$k=1:~X_n=(aX_{n-1} +c )~{\rm mod} m,$
$c=
\begin{cases}
=0, {\rm multiplicative geneator}\\
\neq 0, {\rm mix geneator}
\end{cases}
$
\column{0.1\textwidth}
{~}


\end{columns}
$\color{PineGreen}\Rrightarrow$ The period can be achieved by tuning the seed parameters:\\
$P_{{\rm max}}=
\begin{cases}
2^{L-2};~{\rm for~} m=2^L\\
m-1;~{\rm for~} m= {\rm prime~number}
\end{cases}
$
\end{frame}


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Shift register generator}
\begin{small}
$\color{PineGreen}\Rrightarrow$ General equation:
\begin{equation}
\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt,
  boxrule=0pt,frame hidden]{b_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~2    ,} \nonumber
\end{equation}
where $a_i \subset(\lbrace0,1\rbrace )$\\
$\color{PineGreen}\Rrightarrow$ Super fast and easy to implement due to: $(a+b) ~{\rm mod}~2 = a~{\rm xor}~b$
\begin{center}
\begin{tabular}{||c|c|c||}
\hline \hline a & b & a xor b\\ \hline
0 & 0 & 0\\
1 & 0 & 1\\
0 & 1 & 1\\
1 & 1 & 0\\ \hline \hline
\end{tabular}
\end{center}
$\color{PineGreen}\Rrightarrow$ Maximal period is $2^k-1$.\\
$\color{PineGreen}\Rrightarrow$ Example (Tausworths generator):\\
$a_p=a_q=1$, other $a_i=0$ and $p>q$. Then: $b_n=b_{n-p}~{\rm xor}~b_{n-q}$

$\color{PineGreen}\Rrightarrow$ How to get numbers from bits (for example):\\
$U_i = \sum_{j=1}^L 2^{-j} b_{is+j},~s<L$.

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Fibonacci generator}
\begin{small}
$\color{PineGreen}\Rrightarrow$ In 1202 Fibonacci with Leonardo in Piza:
\begin{equation}
f_n=f_{n-2}+f_{n-1},~n\geqslant 2 \nonumber
\end{equation}
$\color{PineGreen}\Rrightarrow$ Based on this first generator was created (Taussky and Todd, 1956):
\begin{equation}
X_n=(X_{n-2}+X_{n-1})~{\rm mod}~m,~n\geqslant 2 \nonumber
\end{equation}
This generator isn't so good in terms of statistics tests.\\
$\color{PineGreen}\Rrightarrow$ Generalization:
\begin{equation}
X_n=(X_{n-r} \odot X_{n-s})~{\rm mod}~m,~n \geqslant r ,~s \geqslant 1 \nonumber
\end{equation}\begin{center}

\begin{tabular}{||c|c|c||}
\hline \hline $\bigodot$ & $P_{max}$ & Stat. properties \\ \hline
$+,-$ & $(2^r-1)2^{L-1}$ & good \\
$x$ & $(2^r-1)2^{L-13}$ & very good \\
$xor$ & $(2^r-1)$ & poor \\ \hline \hline 
\end{tabular}


\end{center}

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Multiply with carry, generator}
\begin{small}
$\color{PineGreen}\Rrightarrow$ We start from:
\begin{equation}
b_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~m, \nonumber
\end{equation}
where $a_1,..,a_k \in \mathbb{N}$ are constant parameters.\\
$\color{PineGreen}\Rrightarrow$  The c parameters is calculated foe each step:
\begin{equation}
c=\lfloor (a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)/m\rfloor, \nonumber 
\end{equation}
$\color{PineGreen}\Rrightarrow$ Initialization: $a_1,..,a_k,c$.\\
$\color{PineGreen}\Rrightarrow$ Advantages:
\begin{itemize}
\item Fast and easy to implement.
\item Large period.
\item Good statistical properties.
\item First proposed by Marsaglia.
\end{itemize}

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Subtract with borrow, generator}
\begin{small}
$\color{PineGreen}\Rrightarrow$  Created again by Marsaglia (1991):
\begin{equation}
X_n=(X_{n-r} \circleddash X_{n-s})~{\rm mod}~m,~r,s  \nonumber \in \mathbb{N},
\end{equation}
where :
\begin{equation}
x \circleddash y = \begin{cases}
x-y-c +m,~c=1,~{\rm{ when~x-y-c<0}}\\
x-y-c,~c=0,~{\rm{ when~x-y-c\geq0}} \nonumber 
\end{cases}
\end{equation}


$\color{PineGreen}\Rrightarrow$ Initialization: $X_1,...,X_{n-r}$ and $c=0$.\\
$\color{PineGreen}\Rrightarrow$ Fast and easy :)\\
$\color{PineGreen}\Rrightarrow$ Fails some of the basic statistics tests.
\end{small}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Non linear generators}
\begin{small}
$\color{PineGreen}\Rrightarrow$ The natural solutions to problems of linear generators are the non-linear generators (second part of 1980s).\\
$\color{PineGreen}\Rrightarrow$ Eichenauera i Lehna (1986):
\begin{equation}
X_n= (a X_{n−1}^{-1} + b)~{\rm mod}~m, \nonumber 
\end{equation}
$\color{PineGreen}\Rrightarrow$ Eichenauera-Hermanna (1993)
\begin{equation}
X_n= [a(n+n_0)+b]^{-1}~{\rm mod}~m, \nonumber 
\end{equation}
$\color{PineGreen}\Rrightarrow$ L. Blum, M. Blum, Shub (1986):
\begin{equation}
X_n= X_{n-1}^2~{\rm mod}~m, \nonumber 
\end{equation}
$\color{PineGreen}\rightarrowtail$ Very popular in cryptography.\\
$\color{PineGreen}\Rrightarrow$ Pros and cons:
\begin{itemize}
\item {\color{PineGreen}{They all pass all statistical tests.}}
\item {\color{red}{Much slower then linear generators.}}
\end{itemize}
\end{small}
\end{frame}











%%%%%%%%%%%%%%%%%%%%%%%%%%%5
%% Stat tests$

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{\texttt{RANLUX} generator}
\begin{small}
$\color{PineGreen}\Rrightarrow$ All described generators are based on some mathematical algorithms and recursion. The typical scheme is of constructing a MC generator:
\begin{itemize}
\item Think of a formula that takes some initial values.
\item Generate large number of random numbers and put them through statistical tests.
\item If the test are positive we accept the the generator.
\end{itemize}
$\color{PineGreen}\Rrightarrow$ Now let's think: why the hell numbers obtained that way are showing some random number properties?\pause ~There is no science behind it, it's pure luck!\\
$\color{PineGreen}\Rrightarrow$ M.Luscher (1993) \href{http://arxiv.org/pdf/hep-lat/9309020v1.pdf}{hep-lat/9309020}\\
$\color{PineGreen}\Rrightarrow$ Generator RANLUX based on Kolomogorow entropy and Lyapunov exponent. { \color{PineGreen} Effectively we are building inside the generator the chaos theory}.\\
$\color{PineGreen}\Rrightarrow$  RANLUX and Mersenne Twister (TRandom1, TRandom3) are the 2 most powerful generators in the world that passed every known statistical test.

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Chaos theory in a nut shell}
\begin{small}
\begin{columns}
\column{0.1in}
{~}
\column{3in}
$\color{PineGreen}\Rrightarrow$ We know that the solution of classical systems is described by trajectory in phase spaces. Now the problem with this picture starts to be when arround one point in this phase space we are getting more and more trajectories that are drifting a part later on.\\
$\color{PineGreen}\Rrightarrow$ The Lyapunov exponent tells us how a two solutions drift apart with time:
\begin{equation}
\vert \delta X(t) \vert \approx  e^{\lambda t} \vert \delta X_0 \vert \nonumber
\end{equation}
$\color{PineGreen}\Rrightarrow$ Kolomogorow entropy:
\begin{equation}
h_K = \int_P \lambda d \mu  \nonumber
\end{equation}
\column{2in}

\includegraphics[width=0.9\textwidth]{images/Focal_stability.png}\\
\includegraphics[width=0.9\textwidth]{images/LogisticMap_BifurcationDiagram.png}

\end{columns}
\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{HEP simulation}
\begin{small}
$\color{PineGreen}\Rrightarrow$ There is some ambiguity what particle physicist call MC. Normally those are mathematical theorises but when we say MC we usually mean MC simulation of a physics process.
$\color{PineGreen}\Rrightarrow$ There are plenty of things that need to be simulated:
\only<1>{
\includegraphics[width=0.95\textwidth]{images/gen1.png}
}
\only<2>{
\includegraphics[width=0.95\textwidth]{images/gen2.png}
}
\only<3>{
\includegraphics[width=0.95\textwidth]{images/gen3.png}
}
\only<4>{
\includegraphics[width=0.95\textwidth]{images/gen4.png}
}
\only<5>{
\includegraphics[width=0.95\textwidth]{images/gen5.png}
}
\only<6>{
\includegraphics[width=0.95\textwidth]{images/gen6.png}
}
\end{small}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Detector simulation}

\begin{small}
$\color{PineGreen}\Rrightarrow$ Things do not get simpler on the detector side simulation.\\
$\color{PineGreen}\Rrightarrow$ Lots of effects need to be taken into account:
\begin{columns}
\column{0.2in}
{~}
\column{2in}
$\color{PineGreen}\rightarrowtail$ Bremsstrahlung\\
$\color{PineGreen}\rightarrowtail$ Interactions with different detector materials\\
$\color{PineGreen}\rightarrowtail$ Particle identification\\
$\color{PineGreen}\rightarrowtail$ Showers\\
\column{3in}
\includegraphics[width=0.95\textwidth]{{images/lhcb2_h-640x408}.jpg}
\end{columns}
$\color{PineGreen}\Rrightarrow$ Example of generators:\\
$\color{PineGreen}\rightarrowtail$ FLUKA\\
$\color{PineGreen}\rightarrowtail$ Geant

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Method of Moments}

\begin{small}
$\color{PineGreen}\Rrightarrow$ Now real cool things!\\
$\color{PineGreen}\Rrightarrow$ Let's consider we want to study a rare decay: $\PB^{\pm} \to \PK^{\pm} \Pmu \Pmu$.  The decay is described by the following PDF:
\begin{equation}
\dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} =\dfrac{3}{4}(1-F_H)(1-\cos^2 \theta_l)+F_H/2 + A_{FB}\cos \theta_l \nonumber
\end{equation}
$\color{PineGreen}\Rrightarrow$ PDF by construction is normalized: $\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} =1$
\begin{columns}
\column{0.1in}
{~}
\column{2.2in}
\begin{itemize}
\item Normally we do a likelihood fit and we are done.
\item There is a second way!
\end{itemize}
\column{2.8in}
\includegraphics[width=0.95\textwidth]{images/Kmumu_LL.png}
\end{columns}

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Method of Moments}
\begin{small}
$\color{PineGreen}\Rrightarrow$ Let's calculate the integrals:
\begin{equation}
\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos \theta_l = \dfrac{2}{3}A_{FB} \nonumber
\end{equation}
\begin{equation}
\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos^2 \theta_l = \dfrac{1}{5} + \dfrac{2 F_H}{15} \nonumber
\end{equation}
$\color{PineGreen}\Rrightarrow$ So we can get our parameters that we searched for by doing a integration. So now what?\pause \\
$\color{PineGreen}\Rrightarrow$ Well nature is the best random number generator so let's take the data and treat and calculate the integral estimates:
\begin{equation}
\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos \theta_l = \dfrac{2}{3}A_{FB} = \dfrac{1}{N} \sum_{i=1}^N  \cos \theta_{l,i} \nonumber 
\end{equation}
\begin{equation}
\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos^2 \theta_l = \dfrac{1}{5} + \dfrac{2 F_H}{15}= \dfrac{1}{N} \sum_{i=1}^N  \cos^2 \theta_{l,i} \nonumber
\end{equation}

\end{small}
\end{frame}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Method of Moments}
\begin{small}
$\color{PineGreen}\Rrightarrow$ So what did we do?
\begin{itemize}
\item We have just estimated a parameters of interests without using any fit!!
\end{itemize}
$\color{PineGreen}\Rrightarrow$ Pros and cones of method of moments:
\begin{itemize}
\item {\color{PineGreen}{Are very immune to bias.}}
\item {\color{PineGreen}{Do not suffer from boundary problems.}}
\item {\color{PineGreen}{Require less statistic to work then likelihood fit.}}
\item {\color{PineGreen}{They always have a Gaussian error}}.
\item {\color{Red}{Estimator has a larger uncertainty.}}


\end{itemize}

\end{small}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Method of Moments, uncertainty estimator}
\begin{small}
\begin{columns}
\column{0.1in}
{~}
\column{2.5in}
$\color{PineGreen}\Rrightarrow$ It can be proven that Method of Moments estimator converges slower then the maximum likelihood fit.
\column{2.5in}
\includegraphics[width=0.95\textwidth]{images/S7.png}
\end{columns}

\begin{columns}
\column{0.1in}
{~}
\column{2.5in}
\includegraphics[width=0.95\textwidth]{images/S8F_950.png}
\column{2.5in}
\includegraphics[width=0.95\textwidth]{images/S8.png}
\end{columns}

\end{small}
\end{frame}



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}\frametitle{Other application of MC - testing your analysis}
\begin{small}
$\color{PineGreen}\Rrightarrow$  Probably the biggest application of MC methods in HEP are validations of your experimental methodology. The procedure is as follows:
\begin{itemize}
\item Define your analysis methodology: selection, efficiency corrections, parameters you want to measure.
\item Simulate an assembly of simulation events for different values of parameters you want to measure.
\item Do the analysis on this pseudo data.
\item See if you are getting back what you have simulated.
\end{itemize}

\end{small}
\end{frame}

\begin{frame}\frametitle{Testing your analysis,  $\rm \color{RubineRed}{Lecture2/Test\_met}$}
\begin{small}
$\color{PineGreen}\Rrightarrow$  Probably the biggest application of MC methods in HEP are validations of your experimental methodology. The procedure is as follows:
\begin{itemize}
\item Define your analysis methodology: selection, efficiency corrections, parameters you want to measure.
\item Simulate an assembly of simulation events for different values of parameters you want to measure.
\item Do the analysis on this pseudo data.
\item See if you are getting back what you have simulated.
\end{itemize}
\includegraphics[width=0.4\textwidth]{{images/mean_estimator}.png}
\end{small}
\end{frame}


\begin{frame}\frametitle{Wrap up}
\begin{small}
$\color{PineGreen}\Rrightarrow$ Things to remember:
\begin{itemize}
\item Computer cannot produce random numbers, only pseudorandom numbers.
\item We use pseudorandon numbers as random numbers if they are statistically acting the same as random numbers.
\item Linear generators are not commonly used nowadays.
\item State of the art generators are the ones based on Kolomogorows theorem.
\item MC methods used to simulate physics process, detector response and validating the estimators. 
\end{itemize}
\end{small}
\end{frame}



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