diff --git a/Lectures_my/MC_2016/Lecture1/mchrzasz.log b/Lectures_my/MC_2016/Lecture1/mchrzasz.log index dd7011c..ba9cccd 100644 --- a/Lectures_my/MC_2016/Lecture1/mchrzasz.log +++ b/Lectures_my/MC_2016/Lecture1/mchrzasz.log @@ -1,4 +1,4 @@ -This is XeTeX, Version 3.1415926-2.5-0.9999.3 (TeX Live 2013/Debian) (format=xelatex 2015.4.1) 23 FEB 2016 16:59 +This is XeTeX, Version 3.1415926-2.5-0.9999.3 (TeX Live 2013/Debian) (format=xelatex 2015.4.1) 25 FEB 2016 09:55 entering extended mode restricted \write18 enabled. %&-line parsing enabled. diff --git a/Lectures_my/MC_2016/Lecture1/mchrzasz.pdf b/Lectures_my/MC_2016/Lecture1/mchrzasz.pdf index 68ca850..72b9786 100644 --- a/Lectures_my/MC_2016/Lecture1/mchrzasz.pdf +++ b/Lectures_my/MC_2016/Lecture1/mchrzasz.pdf Binary files differ diff --git a/Lectures_my/MC_2016/Lecture1/mchrzasz.tex b/Lectures_my/MC_2016/Lecture1/mchrzasz.tex index 2c7916b..8aa468c 100644 --- a/Lectures_my/MC_2016/Lecture1/mchrzasz.tex +++ b/Lectures_my/MC_2016/Lecture1/mchrzasz.tex @@ -418,7 +418,7 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Let's test the $\sqrt{N}$, $\rm \color{RubineRed}{Lecture1/Euler\_number}$ } +\begin{frame}\frametitle{Let's test the $\sqrt{N}$} \only<1> { @@ -589,7 +589,7 @@ \begin{exampleblock}{} A sum of large number random variables has always a Gaussian distributions, independent of what kind of PDF was used to generate the sample. The only requirement is that the PDFs have a finite expected value. \end{exampleblock} -\ARROW E(1.3) Using ROOT draw the Gauss distribution: +\ARROW E(1.4) Using ROOT draw the Gauss distribution: \begin{equation} \rho(x;\mu, \sigma) = \dfrac{1}{\sigma\sqrt{2\pi} } e^{ \frac{-(x-\mu)^2}{2\sigma^2}} \nonumber \end{equation} @@ -623,7 +623,7 @@ E(x_i)=1/2 \Rightarrow E(R_n)=n/2 \\ V(x_i)=1/12 \Rightarrow V(R_n)=n/12 \end{align*} -\ARROW E(1.4) Calculate the above.\\ +\ARROW E(1.5) Calculate the above.\\ \ARROW From above we get: \begin{equation} \dfrac{R_n-n/12}{\sqrt{n/12}} \xrightarrow{N\to \infty} N(0,1).\nonumber @@ -631,7 +631,7 @@ aka we get a Gaussian distribution. \ARROW For $n=12$ $\Rightarrow~(R_{12}-6)$ ''practical'' Gauss generator.\\ \ARROW Attention: This kind of generators are not good in reproducing the tails of the Gauss!\\ -\ARROW E(1.5) Construct the Gauss generator based on the math above in ROOT. +\ARROW E(1.6) Construct the Gauss generator based on the math above in ROOT. \end{frame} @@ -844,7 +844,7 @@ \end{frame} -\begin{frame}\frametitle{Buffon needle, $\rm \color{RubineRed}{Lecture1/Heads\_tails}$ } +\begin{frame}\frametitle{Buffon needle} \begin{small} diff --git a/Lectures_my/MC_2016/Lecture2/Makefile b/Lectures_my/MC_2016/Lecture2/Makefile deleted file mode 100644 index e4cf8e8..0000000 --- a/Lectures_my/MC_2016/Lecture2/Makefile +++ /dev/null @@ -1,9 +0,0 @@ -all: mchrzasz.pdf - -mchrzasz.pdf: mchrzasz.tex - xelatex mchrzasz.tex -# bibtex mchrzasz - xelatex mchrzasz.tex -# xelatex mchrzasz.tex -clean: - rm *.aux *.bbl *.blg *.log *.out *.pdf *.sh *.xml *.snm *.toc *.nav diff --git a/Lectures_my/MC_2016/Lecture2/beamercolorthemeFlip.sty b/Lectures_my/MC_2016/Lecture2/beamercolorthemeFlip.sty deleted file mode 100755 index d6b9c50..0000000 --- a/Lectures_my/MC_2016/Lecture2/beamercolorthemeFlip.sty +++ /dev/null @@ -1,179 +0,0 @@ -% Color style file for the BEAMER FLIP THEME -% Copyright 2012 by Flip Tanedo -% This file may be distributed and/or modified -% 1. under the LaTeX Project Public License and/or -% 2. under the GNU Public License. - - - -\mode -\newif\ifbeamer@Flip@dark -\beamer@Flip@darkfalse -\DeclareOptionBeamer{dark}{\beamer@Flip@darktrue} -\ProcessOptionsBeamer - - -% These are a few colors that I like. - -\definecolor{crimsonred}{RGB}{153,0,0} % Neurtal red, good for dark or light bg -\definecolor{darkcharcoal}{RGB}{25,25,25} % Darker gray -\definecolor{charcoal}{RGB}{51,51,51} % Darker gray -\definecolor{ash}{RGB}{100,100,100} % medium gray -\definecolor{paleblue}{RGB}{0,102,102} % More of an `ocean' color -\definecolor{turtlegreen}{RGB}{51,153,0} % A more neutral green -\definecolor{paleale}{RGB}{204,204,102} % Only for dark BG -\definecolor{lager}{RGB}{140,110,10} % Use instead of pale ale for white BG -\definecolor{regal}{RGB}{90,0,120} % A more neutral purple -\definecolor{jeans}{RGB}{20,30,150} % A more neutral blue - - -% Define some "invariant colors" so that a color that doen't work with a -% light/dark background will automatically be substituted with one that does. -% These will be rewritten in beamercolorthemeFlipDark - -\ifbeamer@Flip@dark - \definecolor{FlipSand}{RGB}{204,204,102} % paleale, Only for dark BG - \definecolor{FlipGreen}{RGB}{0,255,0} % Neon-like green, only for dark BG -\else - \definecolor{FlipSand}{RGB}{140,110,10} % lager, Only for light BG - \definecolor{FlipGreen}{RGB}{51,153,0} % turtlegreen, works for both -\fi - -%% Future revision: It would be nice to define these in terms of the palette. - - -\ifbeamer@Flip@dark - \setbeamercolor{normal text}{fg=white, bg=black} - \setbeamercolor{structure}{fg=gray, bg=black} % fg controls bullets - \setbeamercolor*{footerlike}{fg=white,bg=black} % Controls the footerline -\else - % Default to black on white - \setbeamercolor*{footerlike}{fg=white,bg=charcoal} % for charcoal footer - \setbeamercolor{structure}{fg=charcoal, bg=white} % fg controls bullets - % \setbeamercolor{normal text}{fg=white, bg=black} -\fi - - - - - -% These defined colors can be used in \textcolor{colorname}{text in that color}. - -% Colors for Keynote background: DARK -\definecolor{keynotebottom}{rgb}{0.32,0.3,0.38} -\definecolor{keynotemiddle}{rgb}{0.08,0.08,0.16} -\definecolor{keynotetop}{rgb}{0,0,0} -%%% Example of usage: -%% \setbeamertemplate{background canvas}[vertical shading] -%% [bottom=keynotebottom, middle=keynotemiddle, top=keynotetop] - - - - -% ALERT AND COMMENT COLORS (just copies of the above colors) -% (I don't know how ot do this more elegantly) -\ifbeamer@Flip@dark - \definecolor{ALERT}{RGB}{153,0,0} % crimsonred - \definecolor{Alert}{RGB}{51,153,0} % turtlegreen - \definecolor{alert}{RGB}{204,204,102} % paleale - \definecolor{charcoal}{RGB}{51,51,51} % charcoal - \definecolor{comment}{RGB}{80,80,80} % light charcoal - \definecolor{Comment}{RGB}{100,100,100} % ash - \definecolor{COMMENT}{RGB}{80,20,120} % regal -\else -% \definecolor{ALERT}{RGB}{153,0,0} % crimsonred - \definecolor{ALERT}{RGB}{28,134,238} % DodgerBlue2 -% \definecolor{Alert}{RGB}{51,153,0} % turtlegreen - \definecolor{Alert}{RGB}{255,127,36} % chocolate1 -% \definecolor{alert}{RGB}{140,110,10} % lager - \definecolor{alert}{RGB}{0,205,102} % SpringGreen3 - \definecolor{charcoal}{RGB}{80,80,80} % light charcoal - \definecolor{comment}{RGB}{51,51,51} % charcoal - \definecolor{Comment}{RGB}{100,100,100} % ash - \definecolor{COMMENT}{RGB}{80,20,120} % regal -\fi - - -% \definecolor{crimsonred}{RGB}{153,0,0} % Neurtal red, good for dark or light bg -% \definecolor{charcoal}{RGB}{51,51,51} % Darker gray -% \definecolor{ash}{RGB}{100,100,100} % medium gray -% \definecolor{paleblue}{RGB}{0,102,102} % More of an `ocean' color -% \definecolor{turtlegreen}{RGB}{51,153,0} % A more neutral green -% \definecolor{paleale}{RGB}{204,204,102} % Only for dark BG -% \definecolor{lager}{RGB}{140,110,10} % Use instead of pale ale for white BG -% \definecolor{regal}{RGB}{90,0,120} % A more neutral purple -% \definecolor{jeans}{RGB}{20,30,150} % A more neutral blue - - -% A few useful colors -\setbeamercolor{alerted text}{fg=alert} - -%% I would like ot use these colors, but there seems to be a bug in Beamer -%% where the footnote color infects the normal text color -%% See: http://tex.stackexchange.com/questions/8264/beamer-changing-the-footnote-color-also-changes-the-normal-text-color/8268#8268 - -% \setbeamercolor{footnote}{parent=normal text, fg=FlipSand} -% \setbeamercolor{footnote mark}{parent=normal text, fg=FlipSand} - -% Blocks -\setbeamercolor{block title}{fg=gray!30!white,bg=charcoal} -\setbeamercolor{block body}{parent=normal text,bg=gray, fg=white} - -\setbeamercolor{block title example}{fg=turtlegreen!30!white,bg=turtlegreen!40!black} -\setbeamercolor{block body example}{parent=normal text,bg=turtlegreen, fg=white} -% -\setbeamercolor{block title alerted}{fg=crimsonred!30!white,bg=crimsonred!40!black} -\setbeamercolor{block body alerted}{parent=normal text,bg=crimsonred, fg=white} - - - -% These "setbeamercolor" commands are more standardized. - - -%% From the Beamer User Guide: -% Outer themes base the color of navigational elements and, possibly, also of other elements, on the -% four palette colors. The “primary” palette should be used for the most important navigational elements, -% which are usually the ones that change most often and hence require the most attention by the audience. -% The “secondary” and “tertiary” are less important, the “quaternary” one is least important. -% By default, the palette colors do not have a background and the foreground ranges from structure.fg to black. -% For the sidebar, there is an extra set of palette colors, see palette sidebar primary. - -\setbeamercolor*{palette primary}{fg=crimsonred,bg=charcoal} -\setbeamercolor*{palette secondary}{fg=paleale,bg=lager} -\setbeamercolor*{palette tertiary}{fg=turtlegreen,bg=jeans} -\setbeamercolor*{palette quaternary}{fg=paleblue,bg=regal} - -% \setbeamercolor*{palette primary}{fg=crimsonred,bg=white} -% \setbeamercolor*{palette secondary}{fg=charcoal,bg=white} -% \setbeamercolor*{palette tertiary}{fg=paleblue,bg=white} -% \setbeamercolor*{palette quaternary}{fg=turtlegreen,bg=white} - - - -%% These are some structures that I define for use in the outer theme. - -\setbeamercolor*{crimsontown}{fg=paleblue,bg=crimsonred} -\setbeamercolor*{bluetown}{fg=white,bg=DodgerBlue2} -%\setbeamercolor*{titlelike}{fg=crimsonred} -\setbeamercolor*{titlelike}{fg=DodgerBlue2} -\setbeamercolor*{topbarlike}{fg=white, bg=charcoal} - - - - - -%% Some old definitions that I might want to get back to -% -% \setbeamercolor*{frametitle}{bg=white,fg=charcoal} -% \setbeamercolor*{part title}{bg=white,fg=charcoal} -% \setbeamercolor*{item}{fg=charcoal, bg=white} -% -% \setbeamercolor*{separation line}{} -% \setbeamercolor*{fine separation line}{} - - - - - -\mode - diff --git a/Lectures_my/MC_2016/Lecture2/beamerinnerthemeFlip.sty b/Lectures_my/MC_2016/Lecture2/beamerinnerthemeFlip.sty deleted file mode 100755 index 9910f4d..0000000 --- a/Lectures_my/MC_2016/Lecture2/beamerinnerthemeFlip.sty +++ /dev/null @@ -1,95 +0,0 @@ -% Inner style file for the BEAMER FLIP THEME -% Copyright 2010 by Flip Tanedo -% This file may be distributed and/or modified -% 1. under the LaTeX Project Public License and/or -% 2. under the GNU Public License. -% -% Based on: beamerinnerthemeFlip by Marco Barisione - -\mode - -% % Use alternative title page style. -% \DeclareOptionBeamer{alternativetitlepage}[true]{\def\beamer@Flip@alternativetitlepage{#1}} - -% Logo to use in the alternative title page. -% \def\beamer@Flip@titlepagelogo{} -% \DeclareOptionBeamer{titlepagelogo}{\def\beamer@Flip@titlepagelogo{#1}} - -% Bullet shape. -\DeclareOptionBeamer{bullet}{\def\beamer@Flip@bullet{#1}} -\DeclareOptionBeamer{shadow}[true]{\def\beamer@themerounded@shadow{#1}} -\ExecuteOptionsBeamer{shadow=false} - - -% \ExecuteOptionsBeamer{alternativetitlepage=false,bullet=square} -\ProcessOptionsBeamer - - - -% Margins. -\newlength{\beamer@Flip@normalmargin} -\setlength{\beamer@Flip@normalmargin}{.06\paperwidth} -\setbeamersize{text margin left=\beamer@Flip@normalmargin} -\setbeamersize{text margin right=\beamer@Flip@normalmargin} -\setlength\leftmargini{.6\beamer@Flip@normalmargin} -\setlength\leftmarginii{.6\beamer@Flip@normalmargin} -\setlength\leftmarginiii{.6\beamer@Flip@normalmargin} - -% Normal title page. -\defbeamertemplate*{title page normal}{Flip theme}[1][] -{ - \vbox{} - \vfill - \begin{centering} - \begin{beamercolorbox}[wd=\paperwidth,sep=8pt,center,#1]{title page header} - \usebeamerfont{title}\inserttitle\par% - \ifx\insertsubtitle\@empty% - \else% - \vskip0.25em% - {\usebeamerfont{subtitle}\usebeamercolor[fg]{subtitle}\insertsubtitle\par}% - \fi% - \end{beamercolorbox}% - \vskip1em\par - \begin{beamercolorbox}[sep=8pt,center,#1]{author} - \usebeamerfont{author}\insertauthor - \end{beamercolorbox} - \begin{beamercolorbox}[sep=8pt,center,#1]{institute} - \usebeamerfont{institute}\insertinstitute - \end{beamercolorbox} - \begin{beamercolorbox}[sep=8pt,center,#1]{date} - \usebeamerfont{date}\insertdate - \end{beamercolorbox}\vskip0.5em - {\usebeamercolor[fg]{titlegraphic}\inserttitlegraphic\par} - \end{centering} - \vfill -} - - -% Items. -\defbeamertemplate{itemize item}{squarealt}% -{\tiny\raise.5ex\hbox{\donotcoloroutermaths$\blacksquare$}} -\defbeamertemplate{itemize subitem}{squarealt}% -{\tiny\raise.4ex\hbox{\donotcoloroutermaths$\square$}} -\defbeamertemplate{itemize subsubitem}{squarealt}% -{\tiny\raise.3ex\hbox{\donotcoloroutermaths$\blacksquare$}} -% -\defbeamertemplate{itemize item}{circlealt}% -{\small\raise.2ex\hbox{\donotcoloroutermaths$\bullet$}} -\defbeamertemplate{itemize subitem}{circlealt}% -{\small\raise.1ex\hbox{\donotcoloroutermaths$\circ$}} -\defbeamertemplate{itemize subsubitem}{circlealt}% -{\scriptsize\raise.1ex\hbox{\donotcoloroutermaths$\bullet$}} -\setbeamertemplate{items}[circlealt] -% -\def\circletext{circle} -\ifx\beamer@Flip@bullet\circletext - \setbeamertemplate{items}[circlealt] -\else - \setbeamertemplate{items}[squarealt] -\fi - -\setbeamertemplate{blocks}[rounded][shadow=\beamer@themerounded@shadow] - - -\mode - diff --git a/Lectures_my/MC_2016/Lecture2/beamerouterthemeFlip.sty b/Lectures_my/MC_2016/Lecture2/beamerouterthemeFlip.sty deleted file mode 100755 index d12f6d6..0000000 --- a/Lectures_my/MC_2016/Lecture2/beamerouterthemeFlip.sty +++ /dev/null @@ -1,189 +0,0 @@ -% Outer style file for the BEAMER FLIP THEME 212 -% Copyright 2012 by Flip Tanedo -% This file may be distributed and/or modified -% 1. under the LaTeX Project Public License and/or -% 2. under the GNU Public License. -% -% Based on: beamerouterthemesplit by Till Tantau - - -\mode - -% Watermark -\DeclareOptionBeamer{watermark}{\def\beamer@Flip@watermark{#1}} -\ExecuteOptionsBeamer{watermark=} % Default value is empty - - -\newif\ifbeamer@Flip@bigpagenumber -\beamer@Flip@bigpagenumberfalse -\DeclareOptionBeamer{bigpagenumber}{\beamer@Flip@bigpagenumbertrue} - - -\def\beamer@Flip@truetext{true} % Kludge for true/false so I can use ifx - -\DeclareOptionBeamer{topline}[true]{\def\beamer@Flip@topline{#1}} -\ExecuteOptionsBeamer{topline=false} % Default - - - -% \ExecuteOptionsBeamer{topline=} % Default value is empty - - -\ProcessOptionsBeamer - - -\usepackage{tikz} % For fancy decorations - - -% I should fix these up to be more robust against color changes -\setbeamercolor{section in head/foot}{parent=footerlike} -\setbeamercolor{subsection in head/foot}{parent=footerlike} -\setbeamercolor{author in head/foot}{parent=footerlike} -\setbeamercolor{title in head/foot}{parent=footerlike} - - -% \setbeamercolor{author in head/foot}{parent=section in head/foot} -% \setbeamercolor{title in head/foot}{parent=subsection in head/foot} - -%\setbeamercolor{topbar}{parent=crimsontown} -\setbeamercolor{topbar}{parent=bluetown} - - - - -\usesectionheadtemplate - {\hfill\insertsectionhead} - {\hfill\color{fg!50!bg}\insertsectionhead} - - -%%%%%%%%%%%%%%%%%% -% The footer bar % -%%%%%%%%%%%%%%%%%% - -\defbeamertemplate*{footline}{Flip theme} -{% - \leavevmode% -% OBSERVATION: the "%" symbols inside hbox are all very important here. -% The \hbox enviroment will insert spaces whenever there's whitespace -% Adding a % at the END of each line ensures that any hard returns aren't -% interpreted as white space. This allows the color boxes to be flush against -% one another. If a faint white line appears one could probably do something like -% hspace{-1px} and add an additional pixel-or-two wide beamercolorbox. - -\hbox{% -\begin{beamercolorbox}[wd=.4\paperwidth,ht=2.5ex,dp=1.125ex,leftskip=.3cm, rightskip=.3cm plus1fil]{author in head/foot}% - \usebeamerfont{author in head/foot}\insertshortauthor \end{beamercolorbox}% -% -\begin{beamercolorbox}[wd=.6\paperwidth,ht=2.5ex,dp=1.125ex,leftskip=.3cm,rightskip=.3cm plus1fil]{title in head/foot}% - \usebeamerfont{title in head/foot}{\textit \insertshorttitle}% - \hskip2ex plus1fill% - % \insertpagenumber\,/\,\insertpresentationendpage %% Want FRAME, not SLIDE number - \insertframenumber/\inserttotalframenumber - \end{beamercolorbox}% -}% - -% This is a complete kludge for the faint white line which appears -% between the beamer color boxes above. (It doesnt appear in presentation mode -% but sometimes looks funny when the pdfs are viewed in a window) -\begin{tikzpicture}[overlay] - \usebeamercolor[bg]{author in head/foot} - \draw[thick] (0,3.625ex) -- (\paperwidth,3.625ex); - \draw (.4\paperwidth,0) -- (.4\paperwidth,3.625ex); - \draw[thick] (0,0) -- (\paperwidth,0); -\end{tikzpicture} - - - -\ifbeamer@Flip@bigpagenumber - \begin{tikzpicture}[overlay] - \usebeamercolor[bg]{author in head/foot} - \draw[fill] (\paperwidth-5ex,3.625ex) circle (6ex); - \usebeamercolor[fg]{author in head/foot} - \draw[fill] (\paperwidth-5ex,3.625ex) circle (5ex); - \usebeamercolor[bg]{author in head/foot} - \node at (\paperwidth-5ex,4ex) {\small$^\text{\insertframenumber}/_\text{\inserttotalframenumber}$}; - \end{tikzpicture} -\fi -} - - - -\defbeamertemplate*{frametitle}{Flip theme}[1][left] -{ -% \ifbeamercolorempty[bg]{frametitle}{}{\nointerlineskip}% -\@tempdima=\textwidth% -\advance\@tempdima by\beamer@leftmargin% -\advance\@tempdima by\beamer@rightmargin% - -\vbox{}\vskip-3.5ex% -% -\begin{beamercolorbox}[sep=0.3cm,#1,wd=\the\@tempdima]{titlelike} - \usebeamerfont{frametitle}% - \vbox{}\vskip-1ex% - \if@tempswa\else\csname beamer@fte#1\endcsname\fi% - % \strut{\bf\insertframetitle}\strut\par% %% Include the \bf - \strut{\insertframetitle}\strut\par% - {% - \ifx\insertframesubtitle\@empty% - \else - {\usebeamerfont{framesubtitle} - \usebeamercolor[fg]{framesubtitle} - \insertframesubtitle\strut\par}% - \fi - }% - % - \vskip-1ex% - \if@tempswa\else\vskip-.3cm\fi% set inside beamercolorbox... evil here... -\end{beamercolorbox}% -%% - -% \def\beamer@fteright{\vskip0.35cm\advance\leftskip by 1.7cm\advance\rightskip by1.7cm} -} - - - - -% Sidebar right is important: anything placed here will be -% visible *behind* the main text. This is where to put any -% interesting watermarks. -% -% -\defbeamertemplate*{sidebar right}{Flip theme} -{ -% \llap{\includegraphics[width=50px]{footdecoration}} -% \llap{\includegraphics[width=\paperwidth,height=\paperheight]{upperleft_watermark_transp}} -% -% THIS WOULD BE A NICE WAY TO PUT THE PARTICLE BUBBLE CHAMBER BG -% ... make a png of the background with TRANSPARENT BG -% ... then put the image here (use \hfill to get it on the left) -% Now one can FURTHER apply a slight gradient in the BG -% -% -% % Top Line -\ifx\beamer@Flip@topline\beamer@Flip@truetext - \begin{tikzpicture}[overlay] - \usebeamercolor[fg]{titlelike} % alternately, topbarlike would be a good beamercolor -% \usebeamercolor[fg]{topbarlike} % alternately, topbarlike would be a good beamercolor - \draw[fill] (-\paperwidth,0) rectangle (0,-3pt); - \end{tikzpicture} -\fi -% -% - \vskip.2\beamer@leftmargin% - %\llap{\insertlogo\hskip.5\beamer@leftmargin}% - \llap{\insertlogo\hskip.08\beamer@leftmargin}% - \vfill% - \if \beamer@Flip@watermark\@empty - % This is kind of a kludge since if I put anything in here, I automatically get errors - % Somehow LaTeX wants to read the \else part! - \else% - \llap{\includegraphics[width=\paperwidth,height=\paperheight]{\beamer@Flip@watermark}} - \fi -} - - - -\mode -\endinput - - diff --git a/Lectures_my/MC_2016/Lecture2/beamerouterthemedecolines.sty b/Lectures_my/MC_2016/Lecture2/beamerouterthemedecolines.sty deleted file mode 100755 index 669e493..0000000 --- a/Lectures_my/MC_2016/Lecture2/beamerouterthemedecolines.sty +++ /dev/null @@ -1,168 +0,0 @@ -% Copyright 2007 by Marco Barisione -% -% This file may be distributed and/or modified -% -% 1. under the LaTeX Project Public License and/or -% 2. under the GNU Public License. - -\mode - -% String used between the current page and the total page count. -\def\beamer@decolines@pageofpages{/} -\DeclareOptionBeamer{pageofpages}{\def\beamer@decolines@pageofpages{#1}} - -% Show a line below the frame title. -\DeclareOptionBeamer{titleline}[true]{\def\beamer@decolines@titleline{#1}} - -% Image used for the watermark. -\def\beamer@decolines@watermarkorig{} -\DeclareOptionBeamer{watermark}{\def\beamer@decolines@watermarkorig{#1}} - -% Height of the watermark. -\def\beamer@decolines@watermarkheight{100px} -\DeclareOptionBeamer{watermarkheight}{\def\beamer@decolines@watermarkheight{#1}} - -% The original image height is watermarkheightmult * watermarkheight. -\def\beamer@decolines@watermarkheightmult{1} -\DeclareOptionBeamer{watermarkheightmult}{\def\beamer@decolines@watermarkheightmult{#1}} - -\ExecuteOptionsBeamer{titleline=false} -\ProcessOptionsBeamer - -% Enable/disable the watermark. -\def\watermarkon{% - \def\beamer@decolines@watermark{\beamer@decolines@watermarkorig}% -} -\def\watermarkoff{\def\beamer@decolines@watermark{}} - -% Initially enable the watermark. -\watermarkon - -% Colors. -\setbeamercolor*{lineup}{parent=palette primary} -\setbeamercolor*{linemid}{parent=palette secondary} -\setbeamercolor*{linebottom}{parent=palette tertiary} -\setbeamercolor*{page header}{parent=titlelike} - -% Lengths -\newlength{\headerheight} -\setlength{\headerheight}{.045\paperheight} -\newlength{\beamer@decolines@lineup} -\setlength{\beamer@decolines@lineup}{.025\paperheight} -\newlength{\beamer@decolines@linemid} -\setlength{\beamer@decolines@linemid}{.015\paperheight} -\newlength{\beamer@decolines@linebottom} -\setlength{\beamer@decolines@linebottom}{.01\paperheight} - -% The height of the watermark part below the 3 bottom lines. -\newlength{\beamer@decolines@watermarkheightbottom} -\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@lineup} -\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@linemid} -\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@linebottom} - -% The height of the watermark part over the 3 bottom lines before shrinking. -\newlength{\beamer@decolines@watermarkheightupperorig} -\setlength{\beamer@decolines@watermarkheightupperorig}{\beamer@decolines@watermarkheight} -\addtolength{\beamer@decolines@watermarkheightupperorig}{-\beamer@decolines@watermarkheightbottom} -\multiply\beamer@decolines@watermarkheightupperorig by \beamer@decolines@watermarkheightmult - -% % Footer. -% \defbeamertemplate*{footline}{decolines theme} -% { -% \leavevmode% -% % Page number. -% \hbox{% -% \begin{beamercolorbox}[wd=.2\paperwidth,ht=0ex,dp=0ex,center]{}% -% \usebeamerfont{palette primary}\insertframenumber{} \beamer@decolines@pageofpages{} \inserttotalframenumber% -% \end{beamercolorbox}% -% \begin{beamercolorbox}[wd=.8\paperwidth,ht=0ex,dp=0ex]{}% -% \end{beamercolorbox}% -% } % -% % First line. -% \hbox{% -% \begin{beamercolorbox}[wd=.2\paperwidth,ht=\beamer@decolines@lineup,dp=0pt]{}% -% \end{beamercolorbox}% -% \begin{beamercolorbox}[wd=.8\paperwidth,ht=\beamer@decolines@lineup,dp=0pt]{lineup}% -% \end{beamercolorbox}% -% } % -% % Second line. -% \hbox{% -% \begin{beamercolorbox}[wd=\paperwidth,ht=\beamer@decolines@linemid,dp=0pt]{linemid}% -% \end{beamercolorbox}% -% } % -% % Third line. -% \hbox{% -% \begin{beamercolorbox}[wd=.1\paperwidth,ht=\beamer@decolines@linebottom,dp=0pt]{}% -% \end{beamercolorbox}% -% \begin{beamercolorbox}[wd=.9\paperwidth,ht=\beamer@decolines@linebottom,dp=0pt]{linebottom}% -% \end{beamercolorbox}% -% }% -% % This seems to fix some alignment problems with the watermark. It has to be -% % always applied if you do not want to see the footer moving up and down when -% % moving from a page with watermark to a page without or vice versa. -% \vskip-.5px% -% % Watermark. -% \if\beamer@decolines@watermark\@empty\else% -% \vskip-\beamer@decolines@watermarkheightbottom% -% \llap{\includegraphics[height=\beamer@decolines@watermarkheightbottom,clip=true,% -% trim=0pt 0pt 0pt \beamer@decolines@watermarkheightupperorig]{\beamer@decolines@watermark}\hskip-\paperwidth}% -% \fi% -% } - -\defbeamertemplate*{headline}{decolines theme} -{ - \leavevmode% - \hbox{% - \begin{beamercolorbox}[wd=\paperwidth,ht=\headerheight,dp=0pt]{page header}% - \end{beamercolorbox}% - } % - \vskip0pt% -} - -\defbeamertemplate*{frametitle}{decolines theme}[1][left] -{ - \ifbeamercolorempty[bg]{frametitle}{}{\nointerlineskip}% - \@tempdima=\textwidth% - \advance\@tempdima by\beamer@leftmargin% - \advance\@tempdima by\beamer@rightmargin% - \vbox{}\vskip-.5\beamer@leftmargin% - \begin{beamercolorbox}[sep=\beamer@leftmargin,#1,wd=\the\@tempdima]{} - \usebeamerfont{frametitle}\usebeamercolor[bg]{framesubtitle}% - \vbox{}\vskip0ex% - \if@tempswa\else\csname beamer@fte#1\endcsname\fi% - \strut\insertframetitle\strut\par% - {% - \ifx\insertframesubtitle\@empty% - \else% - {\usebeamerfont{framesubtitle}\usebeamercolor[bg]{framesubtitle}\insertframesubtitle\strut\par}% - \fi - }% - \vskip-1ex% - \if@tempswa\else\vskip-\beamer@leftmargin\fi - \end{beamercolorbox}% - \def\beamer@decolines@truetext{true}% - \ifx\beamer@decolines@titleline\beamer@decolines@truetext% - \vskip-.5\beamer@leftmargin% - \begin{beamercolorbox}[wd=\textwidth,ht=.1ex,dp=0ex]{linemid}% - \end{beamercolorbox}% - \fi -} - -% Frame title continuations, default -\defbeamertemplate*{frametitle continuation}{decolines theme}{(\insertcontinuationcount)} - - - -\defbeamertemplate*{sidebar right}{decolines theme} -{ - \vskip.1\beamer@leftmargin% - \llap{\insertlogo\hskip.5\beamer@leftmargin}% - \vfill% - \if\beamer@decolines@watermark\@empty\else% - \llap{\includegraphics[height=\beamer@decolines@watermarkheight]{\beamer@decolines@watermark}}% - \vskip-\beamer@decolines@watermarkheightbottom% - \fi -} - -\mode - diff --git a/Lectures_my/MC_2016/Lecture2/beamerthemeFlip.sty b/Lectures_my/MC_2016/Lecture2/beamerthemeFlip.sty deleted file mode 100755 index a615ff5..0000000 --- a/Lectures_my/MC_2016/Lecture2/beamerthemeFlip.sty +++ /dev/null @@ -1,59 +0,0 @@ -% Main style file for the BEAMER FLIP THEME 2012 -% Copyright 2012 by Flip Tanedo -% This file may be distributed and/or modified -% 1. under the LaTeX Project Public License and/or -% 2. under the GNU Public License. -% -% Comments: This is still a work in progress. -% A good way to present: http://www.cs.hmc.edu/~oneill/freesoftware/pdftokeynote.html - -% \usepackage{beamerthemesplit} -\mode - - -%% These are the options that are fed in through the driver file -%% Some of them get passed on to the other theme files -\DeclareOptionBeamer{bullet}{\PassOptionsToPackage{bullet=#1}{beamerinnerthemeFlip}} -\DeclareOptionBeamer{bigpagenumber}{\PassOptionsToPackage{bigpagenumber}{beamerouterthemeFlip}} -\DeclareOptionBeamer{topline}[true]{\PassOptionsToPackage{topline=#1}{beamerouterthemeFlip}} -\DeclareOptionBeamer{shadow}[false]{\PassOptionsToPackage{shadow=#1}{beamerinnerthemeFlip}} - -\DeclareOptionBeamer{watermark}{\PassOptionsToPackage{watermark=#1}{beamerouterthemeFlip}} - -\ProcessOptionsBeamer - -\useinnertheme{Flip} % Calls beamerinnerthemeFlip.sty -\useoutertheme{Flip} % Calls beamerouterthemeFlip.sty -\usecolortheme{Flip} % Calls beamercolorthemeFlip.sty - - - -%%%%%%%%%%%%%%%%%%%%%%%% -% Background Gradient % -%%%%%%%%%%%%%%%%%%%%%%%% - - -%% Usually I would leave this on -%% However, there seems to be problems with XeLaTeX -%% http://tex.stackexchange.com/questions/29497/xelatex-preventing-beamer-from-using-different-backgrounds -\setbeamertemplate{background canvas}[vertical shading][bottom=blue!.1, middle=white, top=white] - -%% HOWEVER: it seems to make it impossible to change this later on in the document - - -%% For a dark background: -% \setbeamertemplate{background canvas}[vertical shading][bottom=keynotebottom, middle=keynotemiddle, top=keynotetop] - - -%% An alternate way: \beamertemplateshadingbackground{blue!.1}{red!2} -%% In general: you want the gradient to be subtle! 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- -This is an auxiliary file used by the 'biblatex' package. -This file may safely be deleted. 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- - - - - - - - - - - - - - - - - - - - - - - -]> - - - latex - - mchrzasz.aux - mchrzasz-blx.bib - - - mchrzasz.bbl - - - blx-compat.def - biblatex.def - numeric-comp.bbx - numeric.bbx - standard.bbx - numeric-comp.cbx - biblatex.cfg - english.lbx - - - - bibtex - - bibtex - - mchrzasz - - - mchrzasz.aux - - - mchrzasz.bbl - - - mchrzasz.bbl - - - mchrzasz.aux - mchrzasz-blx.bib - - - bib.bib - - - biblatex.bst - - - diff --git a/Lectures_my/MC_2016/Lecture2/mchrzasz.snm b/Lectures_my/MC_2016/Lecture2/mchrzasz.snm deleted file mode 100644 index e69de29..0000000 --- a/Lectures_my/MC_2016/Lecture2/mchrzasz.snm +++ /dev/null diff --git a/Lectures_my/MC_2016/Lecture2/mchrzasz.tex b/Lectures_my/MC_2016/Lecture2/mchrzasz.tex index 1d8e744..d0c78f3 100644 --- a/Lectures_my/MC_2016/Lecture2/mchrzasz.tex +++ b/Lectures_my/MC_2016/Lecture2/mchrzasz.tex @@ -2,9 +2,7 @@ \usepackage[english]{babel} \usepackage{polski} -\usepackage[skins,theorems]{tcolorbox} -\tcbset{highlight math style={enhanced, - colframe=red,colback=white,arc=0pt,boxrule=1pt}} + \usetheme[ bullet=circle, % Other option: square @@ -20,11 +18,11 @@ \usepackage[lf]{berenis} \usepackage[LY1]{fontenc} \usepackage[utf8]{inputenc} - +\usepackage{cases} +\usepackage{mathtools} \usepackage{emerald} \usefonttheme{professionalfonts} -\usepackage[no-math]{fontspec} -\usepackage{listings} +\usepackage[no-math]{fontspec} \defaultfontfeatures{Mapping=tex-text} % This seems to be important for mapping glyphs properly \setmainfont{Gillius ADF} % Beamer ignores "main font" in favor of sans font @@ -138,9 +136,9 @@ % SOME COMMANDS THAT I FIND HANDY % \renewcommand{\tilde}{\widetilde} % dinky tildes look silly, dosn't work with fontspec -%\newcommand{\comment}[1]{\textcolor{comment}{\footnotesize{#1}\normalsize}} % comment mild -%\newcommand{\Comment}[1]{\textcolor{Comment}{\footnotesize{#1}\normalsize}} % comment bold -%\newcommand{\COMMENT}[1]{\textcolor{COMMENT}{\footnotesize{#1}\normalsize}} % comment crazy bold +\newcommand{\comment}[1]{\textcolor{comment}{\footnotesize{#1}\normalsize}} % comment mild +\newcommand{\Comment}[1]{\textcolor{Comment}{\footnotesize{#1}\normalsize}} % comment bold +\newcommand{\COMMENT}[1]{\textcolor{COMMENT}{\footnotesize{#1}\normalsize}} % comment crazy bold \newcommand{\Alert}[1]{\textcolor{Alert}{#1}} % louder alert \newcommand{\ALERT}[1]{\textcolor{ALERT}{#1}} % loudest alert %% "\alert" is already a beamer pre-defined @@ -201,12 +199,13 @@ \def\e{{\rm e}} \def\Br{{\rm Br}} \def\fixme{{\color{red} FIXME!}} -\def\mc{{\color{Magenta}{MC}}} +\def\mc{{\color{Magenta}{MC}}\xspace} \def\pdf{{\rm p.d.f.}} +\def\ARROW{{\color{JungleGreen}{$\Rrightarrow$}}\xspace} \author{ {\fontspec{Trebuchet MS}Marcin Chrz\k{a}szcz} (Universit\"{a}t Z\"{u}rich)} \institute{UZH} -\title[Random number generators and application]{Random number generators and application} +\title[Introduction to \\Monte Carlo methods]{Introduction to \\Monte Carlo methods} \date{\fixme} @@ -220,7 +219,7 @@ \begin{center} \begin{columns} \begin{column}{0.9\textwidth} - \flushright\fontspec{Trebuchet MS}\bfseries \Huge {Random number generators and application} + \flushright\fontspec{Trebuchet MS}\bfseries \Huge {Introduction to \\Monte Carlo methods} \end{column} \begin{column}{0.2\textwidth} %\includegraphics[width=\textwidth]{SHiP-2} @@ -242,519 +241,638 @@ \vspace{1em} % \footnotesize\textcolor{gray}{With N. Serra, B. Storaci\\Thanks to the theory support from M. Shaposhnikov, D. Gorbunov}\normalsize\\ \vspace{0.5em} - \textcolor{normal text.fg!50!Comment}{Experimental Methods in Particle Physics, \\ 25 November, 2015} + \textcolor{normal text.fg!50!Comment}{Monte Carlo methods, \\ 3 March, 2016} \end{center} \end{frame} } -\begin{frame}\frametitle{Random and pseudorandom numbers} - \begin{exampleblock}{John von Neumann:} -''Any one who considers arithmetical methods of producing random digits is, of course, in a state of sin. For, as has been pointed out several times, there is no such thing as a random number — there are only methods to produce random numbers, and a strict arithmetic procedure of course is not such a method.'' + + +\begin{frame}\frametitle{Monte Carlo and integration} +\begin{footnotesize} +$\hookrightarrow$ {\color{BrickRed}{\textbf{All MC calculations are equivalent to preforming an integration.}}}\\ +$\rightrightarrows$ Assumptions: $r_i$ random numbers from $\mathcal{U}(0,1)$. The MC result: +\begin{align*} +F=F(r_1,r_2,...r_n) +\end{align*} +is unbias estimator of an integral: +\begin{align*} +I=\int_0^1...\int_0^1 F(x_1,x_2,...,x_n)dx_1,dx_2...,dx_n +\end{align*} +aka the expected value of the $I$ integral is: +\begin{align*} +E(F)=I. +\end{align*} + \begin{exampleblock}{} +$\Rrightarrow$ This mathematical identity is the most useful property of the MC methods. It is a link between mathematical analysis and statistic world. Now we can use the best of the both world! + \end{exampleblock} +If we want to calculate the integral in different range then $(0,1)$ we just scale the the previous result: +\begin{align*} +\dfrac{1}{N}\sum_{i=1}^N f(x_i) \xrightarrow{N\to \infty} E(f)=\dfrac{1}{b-a}\int_a^b f(x)dx +\end{align*} + + +\end{footnotesize} +\end{frame} + + +\begin{frame}\frametitle{Uncertainty from Monte Carlo methods} +\begin{footnotesize} +$\Rrightarrow$ In practice we do not have $N\to \infty$ so we will never know the exact result of an integral :(\\ +$\longmapsto$ Let's use the {\color{BrickRed}{statistical}} world and estimate the uncertainty of an integral in this case :)\\ +$\rightarrowtail$ A variance of a MC integral: +\begin{align*} +V(\hat{I}) = \dfrac{1}{n} \Big\lbrace E(f^2) - E^2(f) \Big\rbrace = \dfrac{1}{n} \Big\lbrace \dfrac{1}{b-a} \int_a^b f^2(x)dx - I^2 \Big\rbrace +\end{align*} + \begin{alertblock}{} +$\looparrowright$ To calculate $V(\hat{I})$ one needs to know the value of $I$! +\end{alertblock} +$\Rrightarrow$ In practice $V(\hat{I})$ is calculated via estimator: +\begin{columns} +\column{2in} +\begin{align*} +\hat{V}(\hat{I})=\dfrac{1}{n}\hat{V}(f), +\end{align*} +\column{3in} +\begin{align*} +\hat{V}(f) = \dfrac{1}{n-1}\sum_{i=1}^n \Big[ f(x_i)-\dfrac{1}{n} \sum_{i=1}^nf(x_i)\Big]^2. +\end{align*} +\end{columns} + + +$\Rrightarrow$ MC estimator of standard deviation: $\hat{\sigma}=\sqrt{\hat{V}(\hat{I})}$ + + +\end{footnotesize} +\end{frame} + + +\begin{frame}\frametitle{Buffon needle - $\pi$ number calculus} +\begin{footnotesize} + +$\Rrightarrow$ Buffon needle (Buffon 1777, Laplace 1886): +We are throwing a needle (of length $l$) on to a surface covered with parallel lines width distance $L$. If a thrown needle touches a line we count a hit, else miss. Knowing the number of hits and misses one can calculate the $\pi$ number. +\vspace{0.3cm} +\begin{columns} +\column{0.1in} +{~} +\column{2in} +{\color{ForestGreen}{Experiment:}} +\column{2.8in} +{\color{Cerulean}{Theory:}} + +\end{columns} + + +\begin{columns} +\column{0.1in} +{~} +\column{2in} + +\includegraphics[width=0.9\textwidth]{images/buffon.png}\\ +$n$ - number of hits\\ +$N$ number of hits and misses,\\ +aka number of tries. + +\column{2.8in} +$\Rightarrow$ x - angle between needle and horizontal line, $x \in \mathcal{U}(0,\pi)$. +$\Rightarrow$ the probability density function (\pdf) for x: +\begin{align*} +\rho(x)=\dfrac{1}{\pi} +\end{align*} +$\Rightarrow$ $p(x)$ probability to hit a line for a given x value: +\begin{align*} +p(x)=\dfrac{l}{L}\vert \cos x \vert +\end{align*} +$\Rightarrow$ Total hit probability: +\begin{align*} +P = E[p(x)]=\int_0^{\pi}p(x)\rho(x)dx=\dfrac{2l}{\pi L} +\end{align*} + +\end{columns} +Now one can calculate $\hat{P}$ from MC : $\hat{P}=\dfrac{n}{N} \xrightarrow{N\to \infty} P= \dfrac{2l}{\pi L} \Rightarrow \hat{\pi}=\dfrac{2Nl}{nL}$ + + +\end{footnotesize} +\end{frame} + + + + + + + + + + + +\begin{frame}\frametitle{Buffon needle - Simplest Carlo method} +\begin{footnotesize} +{\color{MidnightBlue}{Monte Carlo type ''hit or miss''}}\\ +Let's use the summery of $p(x)$ function and stake $0 p(x): & \text{miss}. +\end{cases} +\end{align*} + +\column{2.5in} +\includegraphics[width=0.75\textwidth]{images/result.png} + + + +\end{columns} +Let's define weight function: $w(x,y)=\Theta(p(x)-y)$, \\ +where $\Theta(x)$ is the step function.\\ +$\rightarrowtail$ \pdf : $\varrho(x,y)=\rho(x)g(y)=\frac{2}{\pi} \cdot 1$\\ +$\Rightarrow$ Integrated probability: +\begin{align*} +P=E(w)=\int w(x,y) \varrho(x,y)dx dy = \dfrac{2l}{\pi L} \xleftarrow{N\to \infty}\hat{P}=\frac{1}{N} \sum_{i=1}^N w(x_i,y_i)= \dfrac{n}{N} +\end{align*} +Standard deviation for $\hat{P}$: $\hat{\sigma}=\dfrac{1}{\sqrt{N-1}}\sqrt{\dfrac{n}{N}\Big(1-\dfrac{n}{N}\Big)} $ + +\end{footnotesize} +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Heads or tails \mc} + + \begin{exampleblock}{} +$\Rrightarrow$ \mc estimator of an integral that is based on counting the numbers of positive trials compared to the failed ones is called ''hit or miss'' + \end{exampleblock} + +\ARROW The probability is described by the Bernoulli distribution: +\begin{equation} +\mathcal{P}(n) = \binom{n}{k} P^n (1-P)^{N-n}, \nonumber +\end{equation} +where $P$ is the probability of success, N is the number of trials and n is the number of successes.\\ +\ARROW The following are true: +\begin{equation} +E(n)=NP, \nonumber +\end{equation} +\begin{equation} +V(n)=NP(1-P), \nonumber +\end{equation} +\ARROW Translating this into probability basis: +\begin{equation} +E(\hat{P})=P,{~}{~}V(\hat{P})\dfrac{P(1-P)}{N}. \nonumber +\end{equation} +\ARROW E2.1 prove the above. + + +\end{frame} + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Buffon needle} +\begin{small} + + +$\Rrightarrow$ Lets make this toy experiment and calculate the $\pi$ number.\\ +$\hookrightarrow$ We can simulate the central position $(y)$ of an needle between $(-L, L)$ from $\mathcal{U}(-L, L)$. + + \begin{exampleblock}{Symmetry:} +Please note the symmetry of the problem, if the position of the needle would be $>L$ then we can shift the needle by any number of $L$'s. \end{exampleblock} -$\color{PineGreen}\Rrightarrow$ Random number: a given value that is taken by a random variable $ \twoheadrightarrow$ by definition cannot be predicted.\\ -%$\color{PineGreen}\Rrightarrow$ Sequence of random numbers $\twoheadrightarrow$ -$\color{PineGreen}\Rrightarrow$ Sources of truly random numbers: -\begin{itemize} -\item Mechanical -\item Physical -\end{itemize} -$\color{PineGreen}\Rrightarrow$ Disadvantages of physical generators: -\begin{itemize} -\item To slow for typical applications, especially the mechanical ones! -\item Not stable; small changes in boundary conditions might lead to completely different results! -\end{itemize} - - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Random numbers - history remark} -$\color{PineGreen}\Rrightarrow$ In the past there were books with random numbers: -\begin{center} -\includegraphics[width=0.55\textwidth]{images/million-random-digits-open.jpg} - \end{center} -$\color{PineGreen}\Rrightarrow$ It's obvious that they didn't become very popular ;)\\ -$\color{PineGreen}\Rrightarrow$ This methods are comming back!\\ -$\color{PineGreen}\twoheadrightarrow$ Storage device are getting more cheap and bigger (CD, DVD).\\ -$\color{PineGreen}\twoheadrightarrow$ 1995: G. Marsaglia, $650\rm MB$ of random numbers, ''White and Black Noise''. - - -\end{frame} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Pseudorandom numbers} -$\color{PineGreen}\Rrightarrow$ Pseudorandom numbers are numbers that are generated accordingly to strict mathematical formula. \\ -$\color{PineGreen}\looparrowright$ Strictly speaking they are non random numbers, how ever they have all the statistical properties of random numbers.\\ -$\color{PineGreen}\looparrowright$ Discussing those properties is a wide topic so let's just say that without knowing the formula they are generated by one cannot say if those numbers are random or not.\\ -$\color{PineGreen}\Rrightarrow$ Mathematical methods of producing pseudorandom numbers: -\begin{itemize} -\item Good statistical properties of generated numbers. -\item Easy to use and fast! -\item Reproducible! -\end{itemize} -$\color{PineGreen}\Rrightarrow$ Since mathematical pseudorandom genrators are dominantly: pseudorandom $\rightarrowtail$ random. - - -\end{frame} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Middle square generator; von Neumann} -$\color{PineGreen}\Rrightarrow$ The first mathematical generator (middle square) was proposed by von Neumann (1964).\\{~}\\ -$\color{PineGreen}\looparrowright$ Formula: $ -\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, - boxrule=0pt,frame hidden]{ X_n= \lfloor X_{n-1}^2\cdot 10 ^{-m} \rfloor - \lfloor X_{n-1}^2\cdot 10^{-3m} \rfloor \cdot 10^{2m}} -$ - -$\color{PineGreen}\looparrowright$ where $X_0$ is a constant (seed), $\lfloor\cdot\rfloor$ is the cut-off of a number to integer.\\ -$\color{PineGreen}\Rrightarrow$ Example:\\ -{~}{~}Let's put $m=2$ and $X_0=2045$:\\ -\begin{columns} -\column{0.1\textwidth} -{~} -\column{0.4\textwidth} -$\color{PineGreen}\looparrowright$ $X_0^2=\underbrace{04}_{\rm rej}1820\underbrace{25}_{\rm rej}$ -\column{0.3\textwidth} - $\Rightarrow X_1=1820$ -\end{columns} -\begin{columns} -\column{0.1\textwidth} -{~} -\column{0.4\textwidth} -$\color{PineGreen}\looparrowright$ $X_1^2=\underbrace{03}_{\rm rej}3124\underbrace{00}_{\rm rej}$ -\column{0.3\textwidth} - $\Rightarrow X_1=3124$ -\end{columns} -$\color{PineGreen}\looparrowright$ Simple generator but unfortunately quite bad generator. Firstly the sequences are very short and strongly dependent on the $X_0$ number. - - - -\end{frame} -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Linear generators $\rm \color{RubineRed}{Lecture2/Linear\_gen1}$} -$\color{PineGreen}\Rrightarrow$ This was a first generator written and it's a good example how to not write generators.\\ -$\color{PineGreen}\Rrightarrow$ It's highly non stable! -\includegraphics[width=0.8\textwidth]{images/shit.png} - - - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Linear generators} - -$\color{PineGreen}\Rrightarrow$ General equation: -\begin{equation} -\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, - boxrule=0pt,frame hidden]{X_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~m ,} \nonumber -\end{equation} -$\color{PineGreen}\looparrowright$ where $a_i,c,m$ are parameters of a generator(integer numbers).\\ -$\color{PineGreen}\looparrowright$ Generator initialization $\color{PineGreen} \rightleftarrows$ setting those parameters.\\ -$\color{PineGreen}\Rrightarrow$ Very old generators. (often used in Pascal, or first C versions): -\begin{columns} -\column{0.1\textwidth} -{~} -\column{0.8\textwidth} -$k=1:~X_n=(aX_{n-1} +c )~{\rm mod} m,$ -$c= -\begin{cases} -=0, {\rm multiplicative geneator}\\ -\neq 0, {\rm mix geneator} -\end{cases} -$ -\column{0.1\textwidth} -{~} - - -\end{columns} -$\color{PineGreen}\Rrightarrow$ The period can be achieved by tuning the seed parameters:\\ -$P_{{\rm max}}= -\begin{cases} -2^{L-2};~{\rm for~} m=2^L\\ -m-1;~{\rm for~} m= {\rm prime~number} -\end{cases} -$ -\end{frame} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Shift register generator} -\begin{small} -$\color{PineGreen}\Rrightarrow$ General equation: -\begin{equation} -\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, - boxrule=0pt,frame hidden]{b_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~2 ,} \nonumber -\end{equation} -where $a_i \subset(\lbrace0,1\rbrace )$\\ -$\color{PineGreen}\Rrightarrow$ Super fast and easy to implement due to: $(a+b) ~{\rm mod}~2 = a~{\rm xor}~b$ -\begin{center} -\begin{tabular}{||c|c|c||} -\hline \hline a & b & a xor b\\ \hline -0 & 0 & 0\\ -1 & 0 & 1\\ -0 & 1 & 1\\ -1 & 1 & 0\\ \hline \hline -\end{tabular} -\end{center} -$\color{PineGreen}\Rrightarrow$ Maximal period is $2^k-1$.\\ -$\color{PineGreen}\Rrightarrow$ Example (Tausworths generator):\\ -$a_p=a_q=1$, other $a_i=0$ and $p>q$. Then: $b_n=b_{n-p}~{\rm xor}~b_{n-q}$ - -$\color{PineGreen}\Rrightarrow$ How to get numbers from bits (for example):\\ -$U_i = \sum_{j=1}^L 2^{-j} b_{is+j},~s f(x) \text{hit, weight=0} \\ + \end{cases} \nonumber +\end{equation} +\ARROW In the end: +\begin{equation} +\hat{K}=\dfrac{n}{N},{~}{~}{~}\hat{\sigma}(\hat{K})=\dfrac{1}{\sqrt{N-1}}\sqrt{\hat{K}(1-\hat{K})} \nonumber +\end{equation} +\begin{equation} +\hat{I}=f_{max}V\hat{K},{~}{~}{~}\hat{\sigma}(\hat{I})=f_{max}V \hat{\sigma}(\hat{K}) \nonumber +\end{equation} +\end{footnotesize} \end{frame} -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{HEP simulation} -\begin{small} -$\color{PineGreen}\Rrightarrow$ There is some ambiguity what particle physicist call MC. Normally those are mathematical theorises but when we say MC we usually mean MC simulation of a physics process. -$\color{PineGreen}\Rrightarrow$ There are plenty of things that need to be simulated: + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Crude MC vs ”Hit and mishit”} + +$\Rrightarrow$ We can repeat a toy MC studies as we did in the Euler needle case.\\ +$\hookrightarrow$ In this example we want to calculate $\int_0^{\pi/2} \cos x dx$ + \only<1>{ -\includegraphics[width=0.95\textwidth]{images/gen1.png} +\begin{center} +\includegraphics[angle=-90,width=0.8\textwidth]{images/results_0.pdf} +\end{center} } \only<2>{ -\includegraphics[width=0.95\textwidth]{images/gen2.png} +\begin{center} +\includegraphics[angle=-90,width=0.8\textwidth]{images/results_1.pdf} +\end{center} } \only<3>{ -\includegraphics[width=0.95\textwidth]{images/gen3.png} -} -\only<4>{ -\includegraphics[width=0.95\textwidth]{images/gen4.png} -} -\only<5>{ -\includegraphics[width=0.95\textwidth]{images/gen5.png} -} -\only<6>{ -\includegraphics[width=0.95\textwidth]{images/gen6.png} -} -\end{small} -\end{frame} -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Detector simulation} +\begin{center} -\begin{small} -$\color{PineGreen}\Rrightarrow$ Things do not get simpler on the detector side simulation.\\ -$\color{PineGreen}\Rrightarrow$ Lots of effects need to be taken into account: +\includegraphics[angle=-90,width=0.4\textwidth]{images/results_fit_0.pdf} +\includegraphics[angle=-90,width=0.4\textwidth]{images/results_fit_1.pdf}\\ +\end{center} +$\Rrightarrow$ One clearly sees that both methods follow $1/\sqrt{N}$ dependence and that the Crude MC is always better then the ''Hit and mishit''.\\ +$\Rrightarrow$ Please note that for the ''Hit and mishit'' we are suing 2 times more random numbers than for the Crude method so in terms of timing the Crude MC is also much faster. + +} + + + +\end{frame} + +\begin{frame}\frametitle{Classical methods of variance reduction} +\begin{footnotesize} + +$\Rrightarrow$ In Monte Carlo methods the statistical uncertainty is defined as: +\begin{align*} +\sigma = \dfrac{1}{\sqrt{N}}\sqrt{V(f)} +\end{align*} +$\Rrightarrow$ Obvious conclusion: +\begin{itemize} +\item To reduce the uncertainty one needs to increase $N$.\\ +$\rightrightarrows$ Slow convergence. In order to reduce the error by factor of 10 one needs to simulate factor of 100 more points! +\end{itemize} +$\Rrightarrow$ How ever the other handle ($V(f)$) can be changed! $\longrightarrow$ Lot's of theoretical effort goes into reducing this factor.\\ +$\Rrightarrow$ We will discuss {\color{Mahogany}{four}} classical methods of variance reduction: +\begin{enumerate} +\item Stratified sampling. +\item Importance sampling. +\item Control variates. +\item Antithetic variates. +\end{enumerate} + + +\end{footnotesize} +\end{frame} + + + + +\begin{frame}\frametitle{Stratified sampling} +\begin{footnotesize} +$\Rrightarrow$ The most intuitive method of variance reduction. The idea behind it is to divide the function in different ranges and to use the Riemann integral property: +\begin{align*} +I = \int_0^1 f(u) du = \int_0^a f(u)du + \int_a^1 f(u) du,~ 0 File: images/BG_lower.png Graphic file (type QTm) - + + Overfull \vbox (19.18185pt too high) has occurred while \output is active [] ................................................. @@ -2821,15 +2824,8 @@ [4 ] -Overfull \hbox (17.33817pt too wide) detected at line 356 -\OML/plm/m/it/10.95 x[] \OT4/cmr/m/n/10.95 = \OML/plm/m/it/10.95 a[] \OT4/cmr/m -/n/10.95 + [] \OML/plm/m/it/10.95 h[]a[] \OT4/cmr/m/n/10.95 + [] [] \OML/plm/m/ -it/10.95 h[]h[]a[] \OT4/cmr/m/n/10.95 + [] [] [] \OML/plm/m/it/10.95 h[]h[]h[]a -[] \OT4/cmr/m/n/10.95 + \OML/plm/m/it/10.95 ::: - [] - File: images/BG_lower.png Graphic file (type QTm) - + Overfull \vbox (19.18185pt too high) has occurred while \output is active [] ................................................. @@ -2849,6 +2845,10 @@ [5 ] +File: images/shit.png Graphic file (type QTm) + +LaTeX Font Info: External font `plex10' loaded for size +(Font) <14.4> on input line 344. 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Serra, B. Storaci\\Thanks to the theory support from M. Shaposhnikov, D. Gorbunov}\normalsize\\ \vspace{0.5em} - \textcolor{normal text.fg!50!Comment}{Experimental Methods in Particle Physics, \\ 26 November, 2015} + \textcolor{normal text.fg!50!Comment}{Experimental Methods in Particle Physics, \\ 25 November, 2015} \end{center} \end{frame} } +\begin{frame}\frametitle{Random and pseudorandom numbers} + \begin{exampleblock}{John von Neumann:} +''Any one who considers arithmetical methods of producing random digits is, of course, in a state of sin. For, as has been pointed out several times, there is no such thing as a random number — there are only methods to produce random numbers, and a strict arithmetic procedure of course is not such a method.'' + \end{exampleblock} - - -\begin{frame}\frametitle{Markov Chain MC} +$\color{PineGreen}\Rrightarrow$ Random number: a given value that is taken by a random variable $ \twoheadrightarrow$ by definition cannot be predicted.\\ +%$\color{PineGreen}\Rrightarrow$ Sequence of random numbers $\twoheadrightarrow$ +$\color{PineGreen}\Rrightarrow$ Sources of truly random numbers: \begin{itemize} -\item Consider a finite possible states: $S_1$, $S_2$, ... -\item And the time steps of time, labelled as $1$, $2$, ... -\item At time $t$ the state is denoted $X_t$. -\item The conditional probability is defined as: +\item Mechanical +\item Physical \end{itemize} -\begin{equation} -P(X_t=S_j \vert X_{t-1}=S_{j-1},..., X_{1}=S_{1}) \nonumber -\end{equation} +$\color{PineGreen}\Rrightarrow$ Disadvantages of physical generators: \begin{itemize} -\item The Markov chain is then if the probability depends only on previous step. -\end{itemize} -\begin{equation} -P(X_t=S_j \vert X_{t-1}=S_{j-1},..., X_{1}=S_{1}) = P(X_t=S_j \vert X_{t-1}=S_{j-1} )\nonumber -\end{equation} -\begin{itemize} -\item For this reason this reason MCMC is also knows as drunk sailor walk. -\item Very powerful method. Used to solve linear eq. systems, invert matrix, solve differential equations, etc. -\end{itemize} -\end{frame} - - - -\begin{frame}\frametitle{Linear Equations} -\begin{itemize} -\item Lets say we have a linear equation system: -\end{itemize} -\begin{equation} -\begin{array}{lcl} X & = & pY + (1-p) A \\ Y & = & qX + (1-q)B \end{array} \nonumber -\end{equation} -\begin{itemize} -\item We know $A,B,p,q$; $X$ and $Y$ are meant to be determined. -\item Algorithm: -\begin{enumerate} -\item We choose first element of the first equation with probability $p$ and second with probability $1-p$. -\item We we choose the second one, the outcome of this MCMC is $W=A$. -\item If we choose the first we go to second equation and choose the first element with probability $q$ and the second with $1-q$. -\item We we choose the second one, the outcome of this MCMC is $W=B$. -\item If we choose the first we go to the first equation back again. -\item We repeat the procedure. -\end{enumerate} -\item We can estimate the solution of this system: -\end{itemize} -\begin{equation} -\hat{X} = \dfrac{1}{N}\sum_{i=1} W_i{~}{~}{~}{~}{~} \hat{\sigma_X}=\dfrac{1}{\sqrt{N-1}}\sqrt{\dfrac{1}{N} \sum_{i=1}^N W_i^2-\hat{X}^2} \nonumber -\end{equation} - -\end{frame} - -\begin{frame}\frametitle{Neumann-Ulam method} -\begin{itemize} -\item Let's try apply the basic MCMC method to solve a simple linear equation system: -\end{itemize} -\begin{equation} -A \overrightarrow{x} = \overrightarrow{b} \nonumber -\end{equation} -\begin{itemize} -\item The above system can be (always, see linear algebra lecture) translated into system: -\end{itemize} -\begin{equation} -\overrightarrow{x} = \overrightarrow{a} + H \overrightarrow{x} \nonumber -\end{equation} -\begin{itemize} -\item For this method we assume that the norm of the matrix is: -\end{itemize} -\begin{equation} -\Vert H \Vert = \underset{1 \leq i \leq n}{max} \sum_{j=1}^n \vert h_{ij} \vert <1 \nonumber \end{equation} -\begin{itemize} -\item Which we can write in a form: -\end{itemize} -\begin{equation} -(1 -H)\overrightarrow{x}=\overrightarrow{a} \nonumber -\end{equation} -\end{frame} - - - - -\begin{frame}\frametitle{Neumann-Ulam method} -\begin{itemize} -\item The solution would be then: -\end{itemize} -\begin{equation} -\overrightarrow{x}_0=(1 -H)^{-1}\overrightarrow{a} \nonumber -\end{equation} -\begin{itemize} -\item We can Taylor expend this: -\end{itemize} -\begin{equation} -\overrightarrow{x}_0=(1 -H)^{-1}\overrightarrow{a} = \overrightarrow{a} + H \overrightarrow{a} + H^2 \overrightarrow{a} + H^3 \overrightarrow{a} +.... \nonumber -\end{equation} -\begin{itemize} -\item For the $i$-th component of the $\overrightarrow{x}$ vector: -\end{itemize} -\begin{equation} -x_0^i= a_i + \sum_{j=1}^n h_{ij} a_{j_1} + \sum_{j_1=1}^n \sum_{j_2=1}^n h_{ij_1} h_{ij_2} a_{j_2} + \sum_{j_1=1}^n \sum_{j_2=1}^n \sum_{j_3=1}^n h_{ij_1} h_{ij_2} h_{ij_3} a_{j_3} + ...\nonumber -\end{equation} -\begin{itemize} -\item One can construct probabilistic behaviour of a system that follows the path of equation above. -\end{itemize} - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Neumann-Ulam method} -\begin{itemize} -\item To do so we add to our matrix an additional column of the matrix: -\end{itemize} -\begin{equation} -h_{i,0} = 1-\sum_{j=1}^n h_{ij} > 0 \nonumber -\end{equation} -\begin{itemize} -\item The system has states: $\lbrace 0,1,2...,n\rbrace$ -\item State at $t$ time is denoted as $i_t$. -\item We make a random walk accordingly to to the following rules: -\begin{itemize} -\item At the begging of the walk ($t=0$) we are at $i_0$. -\item In the $t$ moment we are in the $i_t$ position then in $t+1$ time stamp we move to state $i_{t+1}$ with the probability $h_{i_t i_{t+1}}$. -\item We stop walking if we are in state $0$. -\end{itemize} -\item The path $X(\gamma) = (i_0, i_1, i_2, ..., i_k, 0)$ is called trajectory. -\item It can be proven that $x_i^0 =E \lbrace X (\gamma) \vert i_0=j \rbrace$. -\end{itemize} - - - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Neumann-Ulam method, $\rm \color{RubineRed}{Lecture3/Markov}$} -\begin{itemize} -\item For example lets try to solve this equation system: -\end{itemize} -\begin{equation} -\overrightarrow{x} = -\left(\begin{array}{c} - 1.5 \\ --1.0\\ -0.7 \end{array} \right) -+ -\left(\begin{array}{ccc} -0.2 & 0.3 & 0.1 \\ -0.4 & 0.3 & 0.2 \\ -0.3 & 0.1 & 0.1 \end{array} \right) \overrightarrow{x} - \nonumber -\end{equation} -\begin{itemize} -\item The solution is $\overrightarrow{x}_0 = (2.154303, 0.237389, 1.522255)$. -\end{itemize} -\begin{columns} - -\column{0.1in} - -\column{2.5in} -\begin{itemize} -\item The propability matrix $h_{ij}$ has the shape: -\end{itemize} -\begin{tabular}{|c|cccc|} -\hline -$i/j$ & 1 & 2 & 3 & 4 \\ \hline -1 & 0.2 & 0.3 & 0.1 & 0.4 \\ -2 & 0.4 & 0.3 & 0.2 & 0.1 \\ -3 & 0.3 & 0.1 & 0.1 & 0.5 \\ \hline -\end{tabular} - -\column{2.5in} -\begin{itemize} -\item An example solution: -\end{itemize} -\includegraphics[width=0.95\textwidth]{images/mark.png} - -\end{columns} - - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Neumann-Ulam dual method} -\begin{itemize} -\item The problem with Neumann-Ulam method is that you need to repeat it for each of the coordinates of the $\overrightarrow{x}_0$ vector. -\item The dual method calculates the whole $\overrightarrow{x}_0$ vector. -\item The algorithm: -\begin{itemize} -\item On the indexes: $\lbrace0,1,...,n\rbrace$ we set a probability distribution:\\ $q_1, q_2,..., q_n$, $q_i>0$ and $\sum_i=1^n q_i=1$. -\item The starting point we select from $q_i$ distribution. -\item If in $t$ time we are in $i_t$ state then with probability $p(i_{t+1} \vert i_t) = h_{i_{t+1},i_{t}}$ in $t+1$ we will be in state $i_1$. For $i_{t+1}=0$ we define the probability: $h_{0,i_{t}}=1-\sum_{j=1}^n h_{j,i_{t}}$. Here we also assume that $h_{j,i_{t}} > 0$. -\item NOTE: there the matrix is transposed compared to previous method: $H^{T}$. -\item Again we end our walk when we are at state $0$. -\item For the trajectory: $\gamma = (i_0, i_1,...,i_k, 0)$, we assign the vector: -\end{itemize} -\begin{equation} -\overrightarrow{Y}(\gamma) = \dfrac{a_{i_0}}{ q_{i_{0}} p(0 \vert i_k) } \widehat{e}_{i_{k}} \in \mathcal{R}^n \nonumber -\end{equation} -\item The solution will be : $\overrightarrow{x}^0 = \dfrac{1}{N} \sum \overrightarrow{Y}(\gamma)$ +\item To slow for typical applications, especially the mechanical ones! +\item Not stable; small changes in boundary conditions might lead to completely different results! \end{itemize} \end{frame} - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -\begin{frame}\frametitle{Neumann-Ulam dual method, $\rm \color{RubineRed}{Lecture3/Markov2}$} -\begin{itemize} -\item Let's try to solve the equation system: -\end{itemize} -\begin{equation} -\overrightarrow{x} = -\left(\begin{array}{c} - 1.5 \\ --1.0\\ -0.7 \end{array} \right) -+ -\left(\begin{array}{ccc} -0.2 & 0.3 & 0.1 \\ -0.4 & 0.3 & 0.2 \\ -0.1 & 0.1 & 0.1 \end{array} \right) \overrightarrow{x} - \nonumber -\end{equation} -\begin{itemize} -\item The solution is: $\overrightarrow{x}_0 = (2.0, 0.0, 1.0)$. -\item Let's put the initial probability as constant: -\end{itemize} -\begin{equation} -q_1=q_2=q_3=\dfrac{1}{3} \nonumber -\end{equation} -\begin{columns} - -\column{0.1in} - -\column{2.5in} -\begin{itemize} -\item The propability matrix $h_{ij}$ has the shape: -\end{itemize} -\begin{tabular}{|c|cccc|} -\hline -$i/j$ & 1 & 2 & 3 & 4 \\ \hline -1 & 0.2 & 0.4 & 0.1 & 0.3 \\ -2 & 0.3 & 0.3 & 0.1 & 0.3 \\ -3 & 0.1 & 0.2 & 0.1 & 0.6 \\ \hline -\end{tabular} - -\column{2.5in} -\begin{itemize} -\item An example solution: -\end{itemize} -\includegraphics[width=0.95\textwidth]{images/mark2.png} - -\end{columns} -\end{frame} - - - - -\begin{frame}\frametitle{Look elsewhere effect, $\rm \color{RubineRed}{Lecture3/LEE}$} -\begin{itemize} -\item Look elsewhere effect addresses the following problem: -\begin{itemize} -\item Imagine you observed a $3\sigma$ deviation in one of the observable that you measured. -\item Before you get excited one needs to understand if given the fact that you had so many measurements this might happen! -\end{itemize} -\item Example: Let's say we have measured 50 observables. What is the probability to observed 1 that is $3\sigma$ away from theory prediction? -\item Let's simulate 50 Gaussian distribution centred at 0 and width of 1. We count how simulations where at least one of the 50 numbers have the absolute value $>3$. -\item More complicated example: what if you observed 3 in a row $2\sigma$ fluctuations among 50 measurements? -\item This kind of studies are the best solvable by MC simulations. -\end{itemize} - - -\end{frame} - - - - - - -\begin{frame}\frametitle{Travelling Salesman Problem} -\begin{itemize} -\item Salesman starting from his base has to visit $n-1$ other locations and return to base headquarters. The problem is to find the shortest way. -\item For large $n$ the problem can't be solver by brutal force as the complexity of the problem is $(n-1)!$ -\item There exist simplified numerical solutions assuming factorizations. Unfortunately even those require anonymous computing power. -\item Can MC help? YES :) -\item The minimum distance $l$ has to depend on 2 factors: $P$ the area of the city the Salesman is travelling and the density of places he wants to visit: $\dfrac{n}{P}$ -\item Form this we can assume: -\end{itemize} -\begin{equation} -l \sim P^a (\dfrac{n}{P})^b=P^{a-b}n^b. \nonumber -\end{equation} - -\end{frame} - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - - - - - - - -\begin{frame}\frametitle{Traveling Salesman Problem} -\begin{itemize} -\item From dimension analysis: -\end{itemize} -\begin{equation} -a-b=\dfrac{1}{2}. \nonumber -\end{equation} -\begin{itemize} -\item To get $l$ we need square root of area. -\item From this it's obvious: -\end{itemize} -\begin{equation} -l \sim P^a (\dfrac{n}{P})^b=P^{0.5}n^{a-0.5}. \nonumber -\end{equation} -\begin{itemize} -\item Now we can multiply the area by alpha factor that keeps the density constant then: -\end{itemize} -\begin{equation} -l \sim \alpha^0.5 \alpha6{a-0.5} = \alpha^a \nonumber -\end{equation} -\begin{itemize} -\item In this case the distance between the clients will not change, but the number of clients will increase by $\alpha$ so: -\end{itemize} -\begin{equation} -l \sim \alpha \nonumber -\end{equation} -\begin{itemize} -\item In the end we get: $a=1$ -\end{itemize} -\end{frame} - - - -\begin{frame}\frametitle{Traveling Salesman Problem} -\begin{itemize} -\item In total: -\end{itemize} -\begin{equation} -l \sim k (nP)^{0.5}\nonumber -\end{equation} -\begin{itemize} -\item Of course the k depends on the shape of the area and locations of client. However for large $n$ the k starts loosing the dependency. It's an asymptotically free estimator. -\item To use the above formula we need to somehow calculate k. -\item How to estimate this? Well make a TOY MC: take a square put uniformly $n$ points. Then we can calculate $l$. Then it's trivial: -\end{itemize} -\begin{equation} -k= l(nP)^{-0.5} \nonumber -\end{equation} -\end{frame} - - -\begin{frame}\frametitle{Traveling Salesman Problem} -\begin{itemize} -\item This kind of MC experiment might require large CPU power and time. The adventage is that once we solve the problem we can use the obtained k for other cases (it's universal constant!). -\item It turns out that: -\end{itemize} -\begin{equation} -k \sim \dfrac{3}{4} \nonumber -\end{equation} -\begin{itemize} -\item Ok, but in this case we can calculate $l$ but not the actual shortest way! Why the hell we did this exercise?! -\item Turns out that for most of the problems we are looking for the solution that is close to smallest $l$ not the exact minimum. -\end{itemize} -\end{frame} - -\begin{frame}\frametitle{War Games} - -\begin{itemize} -\item S. Andersoon 1966 simulated for Swedish government how would a tank battle look like. -\item Each of the sides has 15 tanks. that they allocate on the battle field. -\item The battle is done in time steps. -\item Each tank has 5 states: -\begin{itemize} -\item OK -\item Tank can only shoot -\item Tank can only move -\item Tank is destroyed -\item Temporary states -\end{itemize} -\item This models made possible to check different fighting strategies. - -\end{itemize} -\end{frame} - - - -\begin{frame} - +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Random numbers - history remark} +$\color{PineGreen}\Rrightarrow$ In the past there were books with random numbers: \begin{center} -\begin{Huge} - Q \& A -\end{Huge} +\includegraphics[width=0.55\textwidth]{images/million-random-digits-open.jpg} + \end{center} +$\color{PineGreen}\Rrightarrow$ It's obvious that they didn't become very popular ;)\\ +$\color{PineGreen}\Rrightarrow$ This methods are comming back!\\ +$\color{PineGreen}\twoheadrightarrow$ Storage device are getting more cheap and bigger (CD, DVD).\\ +$\color{PineGreen}\twoheadrightarrow$ 1995: G. Marsaglia, $650\rm MB$ of random numbers, ''White and Black Noise''. + + +\end{frame} + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Pseudorandom numbers} +$\color{PineGreen}\Rrightarrow$ Pseudorandom numbers are numbers that are generated accordingly to strict mathematical formula. \\ +$\color{PineGreen}\looparrowright$ Strictly speaking they are non random numbers, how ever they have all the statistical properties of random numbers.\\ +$\color{PineGreen}\looparrowright$ Discussing those properties is a wide topic so let's just say that without knowing the formula they are generated by one cannot say if those numbers are random or not.\\ +$\color{PineGreen}\Rrightarrow$ Mathematical methods of producing pseudorandom numbers: +\begin{itemize} +\item Good statistical properties of generated numbers. +\item Easy to use and fast! +\item Reproducible! +\end{itemize} +$\color{PineGreen}\Rrightarrow$ Since mathematical pseudorandom genrators are dominantly: pseudorandom $\rightarrowtail$ random. + + +\end{frame} + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Middle square generator; von Neumann} +$\color{PineGreen}\Rrightarrow$ The first mathematical generator (middle square) was proposed by von Neumann (1964).\\{~}\\ +$\color{PineGreen}\looparrowright$ Formula: $ +\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, + boxrule=0pt,frame hidden]{ X_n= \lfloor X_{n-1}^2\cdot 10 ^{-m} \rfloor - \lfloor X_{n-1}^2\cdot 10^{-3m} \rfloor \cdot 10^{2m}} +$ + +$\color{PineGreen}\looparrowright$ where $X_0$ is a constant (seed), $\lfloor\cdot\rfloor$ is the cut-off of a number to integer.\\ +$\color{PineGreen}\Rrightarrow$ Example:\\ +{~}{~}Let's put $m=2$ and $X_0=2045$:\\ +\begin{columns} +\column{0.1\textwidth} +{~} +\column{0.4\textwidth} +$\color{PineGreen}\looparrowright$ $X_0^2=\underbrace{04}_{\rm rej}1820\underbrace{25}_{\rm rej}$ +\column{0.3\textwidth} + $\Rightarrow X_1=1820$ +\end{columns} +\begin{columns} +\column{0.1\textwidth} +{~} +\column{0.4\textwidth} +$\color{PineGreen}\looparrowright$ $X_1^2=\underbrace{03}_{\rm rej}3124\underbrace{00}_{\rm rej}$ +\column{0.3\textwidth} + $\Rightarrow X_1=3124$ +\end{columns} +$\color{PineGreen}\looparrowright$ Simple generator but unfortunately quite bad generator. Firstly the sequences are very short and strongly dependent on the $X_0$ number. + + + +\end{frame} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Linear generators $\rm \color{RubineRed}{Lecture2/Linear\_gen1}$} +$\color{PineGreen}\Rrightarrow$ This was a first generator written and it's a good example how to not write generators.\\ +$\color{PineGreen}\Rrightarrow$ It's highly non stable! +\includegraphics[width=0.8\textwidth]{images/shit.png} + + + +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Linear generators} + +$\color{PineGreen}\Rrightarrow$ General equation: +\begin{equation} +\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, + boxrule=0pt,frame hidden]{X_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~m ,} \nonumber +\end{equation} +$\color{PineGreen}\looparrowright$ where $a_i,c,m$ are parameters of a generator(integer numbers).\\ +$\color{PineGreen}\looparrowright$ Generator initialization $\color{PineGreen} \rightleftarrows$ setting those parameters.\\ +$\color{PineGreen}\Rrightarrow$ Very old generators. (often used in Pascal, or first C versions): +\begin{columns} +\column{0.1\textwidth} +{~} +\column{0.8\textwidth} +$k=1:~X_n=(aX_{n-1} +c )~{\rm mod} m,$ +$c= +\begin{cases} +=0, {\rm multiplicative geneator}\\ +\neq 0, {\rm mix geneator} +\end{cases} +$ +\column{0.1\textwidth} +{~} + + +\end{columns} +$\color{PineGreen}\Rrightarrow$ The period can be achieved by tuning the seed parameters:\\ +$P_{{\rm max}}= +\begin{cases} +2^{L-2};~{\rm for~} m=2^L\\ +m-1;~{\rm for~} m= {\rm prime~number} +\end{cases} +$ +\end{frame} + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Shift register generator} +\begin{small} +$\color{PineGreen}\Rrightarrow$ General equation: +\begin{equation} +\tcbhighmath[fuzzy halo=0.5mm with PineGreen!50!white,arc=0.1pt, + boxrule=0pt,frame hidden]{b_n=(a_1X_{n-1} + a_2X_{n-2}+...+a_kX_{n-k}+c)~{\rm mod}~2 ,} \nonumber +\end{equation} +where $a_i \subset(\lbrace0,1\rbrace )$\\ +$\color{PineGreen}\Rrightarrow$ Super fast and easy to implement due to: $(a+b) ~{\rm mod}~2 = a~{\rm xor}~b$ +\begin{center} +\begin{tabular}{||c|c|c||} +\hline \hline a & b & a xor b\\ \hline +0 & 0 & 0\\ +1 & 0 & 1\\ +0 & 1 & 1\\ +1 & 1 & 0\\ \hline \hline +\end{tabular} +\end{center} +$\color{PineGreen}\Rrightarrow$ Maximal period is $2^k-1$.\\ +$\color{PineGreen}\Rrightarrow$ Example (Tausworths generator):\\ +$a_p=a_q=1$, other $a_i=0$ and $p>q$. Then: $b_n=b_{n-p}~{\rm xor}~b_{n-q}$ + +$\color{PineGreen}\Rrightarrow$ How to get numbers from bits (for example):\\ +$U_i = \sum_{j=1}^L 2^{-j} b_{is+j},~s{ +\includegraphics[width=0.95\textwidth]{images/gen1.png} +} +\only<2>{ +\includegraphics[width=0.95\textwidth]{images/gen2.png} +} +\only<3>{ +\includegraphics[width=0.95\textwidth]{images/gen3.png} +} +\only<4>{ +\includegraphics[width=0.95\textwidth]{images/gen4.png} +} +\only<5>{ +\includegraphics[width=0.95\textwidth]{images/gen5.png} +} +\only<6>{ +\includegraphics[width=0.95\textwidth]{images/gen6.png} +} +\end{small} +\end{frame} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Detector simulation} + +\begin{small} +$\color{PineGreen}\Rrightarrow$ Things do not get simpler on the detector side simulation.\\ +$\color{PineGreen}\Rrightarrow$ Lots of effects need to be taken into account: +\begin{columns} +\column{0.2in} +{~} +\column{2in} +$\color{PineGreen}\rightarrowtail$ Bremsstrahlung\\ +$\color{PineGreen}\rightarrowtail$ Interactions with different detector materials\\ +$\color{PineGreen}\rightarrowtail$ Particle identification\\ +$\color{PineGreen}\rightarrowtail$ Showers\\ +\column{3in} +\includegraphics[width=0.95\textwidth]{{images/lhcb2_h-640x408}.jpg} +\end{columns} +$\color{PineGreen}\Rrightarrow$ Example of generators:\\ +$\color{PineGreen}\rightarrowtail$ FLUKA\\ +$\color{PineGreen}\rightarrowtail$ Geant + +\end{small} +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Method of Moments} + +\begin{small} +$\color{PineGreen}\Rrightarrow$ Now real cool things!\\ +$\color{PineGreen}\Rrightarrow$ Let's consider we want to study a rare decay: $\PB^{\pm} \to \PK^{\pm} \Pmu \Pmu$. The decay is described by the following PDF: +\begin{equation} +\dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} =\dfrac{3}{4}(1-F_H)(1-\cos^2 \theta_l)+F_H/2 + A_{FB}\cos \theta_l \nonumber +\end{equation} +$\color{PineGreen}\Rrightarrow$ PDF by construction is normalized: $\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} =1$ +\begin{columns} +\column{0.1in} +{~} +\column{2.2in} +\begin{itemize} +\item Normally we do a likelihood fit and we are done. +\item There is a second way! +\end{itemize} +\column{2.8in} +\includegraphics[width=0.95\textwidth]{images/Kmumu_LL.png} +\end{columns} + +\end{small} +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Method of Moments} +\begin{small} +$\color{PineGreen}\Rrightarrow$ Let's calculate the integrals: +\begin{equation} +\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos \theta_l = \dfrac{2}{3}A_{FB} \nonumber +\end{equation} +\begin{equation} +\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos^2 \theta_l = \dfrac{1}{5} + \dfrac{2 F_H}{15} \nonumber +\end{equation} +$\color{PineGreen}\Rrightarrow$ So we can get our parameters that we searched for by doing a integration. So now what?\pause \\ +$\color{PineGreen}\Rrightarrow$ Well nature is the best random number generator so let's take the data and treat and calculate the integral estimates: +\begin{equation} +\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos \theta_l = \dfrac{2}{3}A_{FB} = \dfrac{1}{N} \sum_{i=1}^N \cos \theta_{l,i} \nonumber +\end{equation} +\begin{equation} +\int_{-1}^{1} \dfrac{1}{\Gamma}\dfrac{d^2\Gamma}{dq^2 d\cos \theta_l} \cdot \cos^2 \theta_l = \dfrac{1}{5} + \dfrac{2 F_H}{15}= \dfrac{1}{N} \sum_{i=1}^N \cos^2 \theta_{l,i} \nonumber +\end{equation} + +\end{small} +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Method of Moments} +\begin{small} +$\color{PineGreen}\Rrightarrow$ So what did we do? +\begin{itemize} +\item We have just estimated a parameters of interests without using any fit!! +\end{itemize} +$\color{PineGreen}\Rrightarrow$ Pros and cones of method of moments: +\begin{itemize} +\item {\color{PineGreen}{Are very immune to bias.}} +\item {\color{PineGreen}{Do not suffer from boundary problems.}} +\item {\color{PineGreen}{Require less statistic to work then likelihood fit.}} +\item {\color{PineGreen}{They always have a Gaussian error}}. +\item {\color{Red}{Estimator has a larger uncertainty.}} + + +\end{itemize} + +\end{small} +\end{frame} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Method of Moments, uncertainty estimator} +\begin{small} +\begin{columns} +\column{0.1in} +{~} +\column{2.5in} +$\color{PineGreen}\Rrightarrow$ It can be proven that Method of Moments estimator converges slower then the maximum likelihood fit. +\column{2.5in} +\includegraphics[width=0.95\textwidth]{images/S7.png} +\end{columns} + +\begin{columns} +\column{0.1in} +{~} +\column{2.5in} +\includegraphics[width=0.95\textwidth]{images/S8F_950.png} +\column{2.5in} +\includegraphics[width=0.95\textwidth]{images/S8.png} +\end{columns} + +\end{small} +\end{frame} + + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Other application of MC - testing your analysis} +\begin{small} +$\color{PineGreen}\Rrightarrow$ Probably the biggest application of MC methods in HEP are validations of your experimental methodology. The procedure is as follows: +\begin{itemize} +\item Define your analysis methodology: selection, efficiency corrections, parameters you want to measure. +\item Simulate an assembly of simulation events for different values of parameters you want to measure. +\item Do the analysis on this pseudo data. +\item See if you are getting back what you have simulated. +\end{itemize} + +\end{small} +\end{frame} + +\begin{frame}\frametitle{Testing your analysis, $\rm \color{RubineRed}{Lecture2/Test\_met}$} +\begin{small} +$\color{PineGreen}\Rrightarrow$ Probably the biggest application of MC methods in HEP are validations of your experimental methodology. The procedure is as follows: +\begin{itemize} +\item Define your analysis methodology: selection, efficiency corrections, parameters you want to measure. +\item Simulate an assembly of simulation events for different values of parameters you want to measure. +\item Do the analysis on this pseudo data. +\item See if you are getting back what you have simulated. +\end{itemize} +\includegraphics[width=0.4\textwidth]{{images/mean_estimator}.png} +\end{small} +\end{frame} + + +\begin{frame}\frametitle{Wrap up} +\begin{small} +$\color{PineGreen}\Rrightarrow$ Things to remember: +\begin{itemize} +\item Computer cannot produce random numbers, only pseudorandom numbers. +\item We use pseudorandon numbers as random numbers if they are statistically acting the same as random numbers. +\item Linear generators are not commonly used nowadays. +\item State of the art generators are the ones based on Kolomogorows theorem. +\item MC methods used to simulate physics process, detector response and validating the estimators. +\end{itemize} +\end{small} +\end{frame} + + + \backupbegin \begin{frame}\frametitle{Backup} diff --git a/Lectures_my/MC_2016/Lecture4/Makefile b/Lectures_my/MC_2016/Lecture4/Makefile new file mode 100644 index 0000000..e4cf8e8 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/Makefile @@ -0,0 +1,9 @@ +all: mchrzasz.pdf + +mchrzasz.pdf: mchrzasz.tex + xelatex mchrzasz.tex +# bibtex mchrzasz + xelatex mchrzasz.tex +# xelatex mchrzasz.tex +clean: + rm *.aux *.bbl *.blg *.log *.out *.pdf *.sh *.xml *.snm *.toc *.nav diff --git a/Lectures_my/MC_2016/Lecture4/beamercolorthemeFlip.sty b/Lectures_my/MC_2016/Lecture4/beamercolorthemeFlip.sty new file mode 100755 index 0000000..d6b9c50 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/beamercolorthemeFlip.sty @@ -0,0 +1,179 @@ +% Color style file for the BEAMER FLIP THEME +% Copyright 2012 by Flip Tanedo +% This file may be distributed and/or modified +% 1. under the LaTeX Project Public License and/or +% 2. under the GNU Public License. + + + +\mode +\newif\ifbeamer@Flip@dark +\beamer@Flip@darkfalse +\DeclareOptionBeamer{dark}{\beamer@Flip@darktrue} +\ProcessOptionsBeamer + + +% These are a few colors that I like. + +\definecolor{crimsonred}{RGB}{153,0,0} % Neurtal red, good for dark or light bg +\definecolor{darkcharcoal}{RGB}{25,25,25} % Darker gray +\definecolor{charcoal}{RGB}{51,51,51} % Darker gray +\definecolor{ash}{RGB}{100,100,100} % medium gray +\definecolor{paleblue}{RGB}{0,102,102} % More of an `ocean' color +\definecolor{turtlegreen}{RGB}{51,153,0} % A more neutral green +\definecolor{paleale}{RGB}{204,204,102} % Only for dark BG +\definecolor{lager}{RGB}{140,110,10} % Use instead of pale ale for white BG +\definecolor{regal}{RGB}{90,0,120} % A more neutral purple +\definecolor{jeans}{RGB}{20,30,150} % A more neutral blue + + +% Define some "invariant colors" so that a color that doen't work with a +% light/dark background will automatically be substituted with one that does. +% These will be rewritten in beamercolorthemeFlipDark + +\ifbeamer@Flip@dark + \definecolor{FlipSand}{RGB}{204,204,102} % paleale, Only for dark BG + \definecolor{FlipGreen}{RGB}{0,255,0} % Neon-like green, only for dark BG +\else + \definecolor{FlipSand}{RGB}{140,110,10} % lager, Only for light BG + \definecolor{FlipGreen}{RGB}{51,153,0} % turtlegreen, works for both +\fi + +%% Future revision: It would be nice to define these in terms of the palette. + + +\ifbeamer@Flip@dark + \setbeamercolor{normal text}{fg=white, bg=black} + \setbeamercolor{structure}{fg=gray, bg=black} % fg controls bullets + \setbeamercolor*{footerlike}{fg=white,bg=black} % Controls the footerline +\else + % Default to black on white + \setbeamercolor*{footerlike}{fg=white,bg=charcoal} % for charcoal footer + \setbeamercolor{structure}{fg=charcoal, bg=white} % fg controls bullets + % \setbeamercolor{normal text}{fg=white, bg=black} +\fi + + + + + +% These defined colors can be used in \textcolor{colorname}{text in that color}. + +% Colors for Keynote background: DARK +\definecolor{keynotebottom}{rgb}{0.32,0.3,0.38} +\definecolor{keynotemiddle}{rgb}{0.08,0.08,0.16} +\definecolor{keynotetop}{rgb}{0,0,0} +%%% Example of usage: +%% \setbeamertemplate{background canvas}[vertical shading] +%% [bottom=keynotebottom, middle=keynotemiddle, top=keynotetop] + + + + +% ALERT AND COMMENT COLORS (just copies of the above colors) +% (I don't know how ot do this more elegantly) +\ifbeamer@Flip@dark + \definecolor{ALERT}{RGB}{153,0,0} % crimsonred + \definecolor{Alert}{RGB}{51,153,0} % turtlegreen + \definecolor{alert}{RGB}{204,204,102} % paleale + \definecolor{charcoal}{RGB}{51,51,51} % charcoal + \definecolor{comment}{RGB}{80,80,80} % light charcoal + \definecolor{Comment}{RGB}{100,100,100} % ash + \definecolor{COMMENT}{RGB}{80,20,120} % regal +\else +% \definecolor{ALERT}{RGB}{153,0,0} % crimsonred + \definecolor{ALERT}{RGB}{28,134,238} % DodgerBlue2 +% \definecolor{Alert}{RGB}{51,153,0} % turtlegreen + \definecolor{Alert}{RGB}{255,127,36} % chocolate1 +% \definecolor{alert}{RGB}{140,110,10} % lager + \definecolor{alert}{RGB}{0,205,102} % SpringGreen3 + \definecolor{charcoal}{RGB}{80,80,80} % light charcoal + \definecolor{comment}{RGB}{51,51,51} % charcoal + \definecolor{Comment}{RGB}{100,100,100} % ash + \definecolor{COMMENT}{RGB}{80,20,120} % regal +\fi + + +% \definecolor{crimsonred}{RGB}{153,0,0} % Neurtal red, good for dark or light bg +% \definecolor{charcoal}{RGB}{51,51,51} % Darker gray +% \definecolor{ash}{RGB}{100,100,100} % medium gray +% \definecolor{paleblue}{RGB}{0,102,102} % More of an `ocean' color +% \definecolor{turtlegreen}{RGB}{51,153,0} % A more neutral green +% \definecolor{paleale}{RGB}{204,204,102} % Only for dark BG +% \definecolor{lager}{RGB}{140,110,10} % Use instead of pale ale for white BG +% \definecolor{regal}{RGB}{90,0,120} % A more neutral purple +% \definecolor{jeans}{RGB}{20,30,150} % A more neutral blue + + +% A few useful colors +\setbeamercolor{alerted text}{fg=alert} + +%% I would like ot use these colors, but there seems to be a bug in Beamer +%% where the footnote color infects the normal text color +%% See: http://tex.stackexchange.com/questions/8264/beamer-changing-the-footnote-color-also-changes-the-normal-text-color/8268#8268 + +% \setbeamercolor{footnote}{parent=normal text, fg=FlipSand} +% \setbeamercolor{footnote mark}{parent=normal text, fg=FlipSand} + +% Blocks +\setbeamercolor{block title}{fg=gray!30!white,bg=charcoal} +\setbeamercolor{block body}{parent=normal text,bg=gray, fg=white} + +\setbeamercolor{block title example}{fg=turtlegreen!30!white,bg=turtlegreen!40!black} +\setbeamercolor{block body example}{parent=normal text,bg=turtlegreen, fg=white} +% +\setbeamercolor{block title alerted}{fg=crimsonred!30!white,bg=crimsonred!40!black} +\setbeamercolor{block body alerted}{parent=normal text,bg=crimsonred, fg=white} + + + +% These "setbeamercolor" commands are more standardized. + + +%% From the Beamer User Guide: +% Outer themes base the color of navigational elements and, possibly, also of other elements, on the +% four palette colors. The “primary” palette should be used for the most important navigational elements, +% which are usually the ones that change most often and hence require the most attention by the audience. +% The “secondary” and “tertiary” are less important, the “quaternary” one is least important. +% By default, the palette colors do not have a background and the foreground ranges from structure.fg to black. +% For the sidebar, there is an extra set of palette colors, see palette sidebar primary. + +\setbeamercolor*{palette primary}{fg=crimsonred,bg=charcoal} +\setbeamercolor*{palette secondary}{fg=paleale,bg=lager} +\setbeamercolor*{palette tertiary}{fg=turtlegreen,bg=jeans} +\setbeamercolor*{palette quaternary}{fg=paleblue,bg=regal} + +% \setbeamercolor*{palette primary}{fg=crimsonred,bg=white} +% \setbeamercolor*{palette secondary}{fg=charcoal,bg=white} +% \setbeamercolor*{palette tertiary}{fg=paleblue,bg=white} +% \setbeamercolor*{palette quaternary}{fg=turtlegreen,bg=white} + + + +%% These are some structures that I define for use in the outer theme. + +\setbeamercolor*{crimsontown}{fg=paleblue,bg=crimsonred} +\setbeamercolor*{bluetown}{fg=white,bg=DodgerBlue2} +%\setbeamercolor*{titlelike}{fg=crimsonred} +\setbeamercolor*{titlelike}{fg=DodgerBlue2} +\setbeamercolor*{topbarlike}{fg=white, bg=charcoal} + + + + + +%% Some old definitions that I might want to get back to +% +% \setbeamercolor*{frametitle}{bg=white,fg=charcoal} +% \setbeamercolor*{part title}{bg=white,fg=charcoal} +% \setbeamercolor*{item}{fg=charcoal, bg=white} +% +% \setbeamercolor*{separation line}{} +% \setbeamercolor*{fine separation line}{} + + + + + +\mode + diff --git a/Lectures_my/MC_2016/Lecture4/beamerinnerthemeFlip.sty b/Lectures_my/MC_2016/Lecture4/beamerinnerthemeFlip.sty new file mode 100755 index 0000000..9910f4d --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/beamerinnerthemeFlip.sty @@ -0,0 +1,95 @@ +% Inner style file for the BEAMER FLIP THEME +% Copyright 2010 by Flip Tanedo +% This file may be distributed and/or modified +% 1. under the LaTeX Project Public License and/or +% 2. under the GNU Public License. +% +% Based on: beamerinnerthemeFlip by Marco Barisione + +\mode + +% % Use alternative title page style. +% \DeclareOptionBeamer{alternativetitlepage}[true]{\def\beamer@Flip@alternativetitlepage{#1}} + +% Logo to use in the alternative title page. +% \def\beamer@Flip@titlepagelogo{} +% \DeclareOptionBeamer{titlepagelogo}{\def\beamer@Flip@titlepagelogo{#1}} + +% Bullet shape. +\DeclareOptionBeamer{bullet}{\def\beamer@Flip@bullet{#1}} +\DeclareOptionBeamer{shadow}[true]{\def\beamer@themerounded@shadow{#1}} +\ExecuteOptionsBeamer{shadow=false} + + +% \ExecuteOptionsBeamer{alternativetitlepage=false,bullet=square} +\ProcessOptionsBeamer + + + +% Margins. +\newlength{\beamer@Flip@normalmargin} +\setlength{\beamer@Flip@normalmargin}{.06\paperwidth} +\setbeamersize{text margin left=\beamer@Flip@normalmargin} +\setbeamersize{text margin right=\beamer@Flip@normalmargin} +\setlength\leftmargini{.6\beamer@Flip@normalmargin} +\setlength\leftmarginii{.6\beamer@Flip@normalmargin} +\setlength\leftmarginiii{.6\beamer@Flip@normalmargin} + +% Normal title page. +\defbeamertemplate*{title page normal}{Flip theme}[1][] +{ + \vbox{} + \vfill + \begin{centering} + \begin{beamercolorbox}[wd=\paperwidth,sep=8pt,center,#1]{title page header} + \usebeamerfont{title}\inserttitle\par% + \ifx\insertsubtitle\@empty% + \else% + \vskip0.25em% + {\usebeamerfont{subtitle}\usebeamercolor[fg]{subtitle}\insertsubtitle\par}% + \fi% + \end{beamercolorbox}% + \vskip1em\par + \begin{beamercolorbox}[sep=8pt,center,#1]{author} + \usebeamerfont{author}\insertauthor + \end{beamercolorbox} + \begin{beamercolorbox}[sep=8pt,center,#1]{institute} + \usebeamerfont{institute}\insertinstitute + \end{beamercolorbox} + \begin{beamercolorbox}[sep=8pt,center,#1]{date} + \usebeamerfont{date}\insertdate + \end{beamercolorbox}\vskip0.5em + {\usebeamercolor[fg]{titlegraphic}\inserttitlegraphic\par} + \end{centering} + \vfill +} + + +% Items. +\defbeamertemplate{itemize item}{squarealt}% +{\tiny\raise.5ex\hbox{\donotcoloroutermaths$\blacksquare$}} +\defbeamertemplate{itemize subitem}{squarealt}% +{\tiny\raise.4ex\hbox{\donotcoloroutermaths$\square$}} +\defbeamertemplate{itemize subsubitem}{squarealt}% +{\tiny\raise.3ex\hbox{\donotcoloroutermaths$\blacksquare$}} +% +\defbeamertemplate{itemize item}{circlealt}% +{\small\raise.2ex\hbox{\donotcoloroutermaths$\bullet$}} +\defbeamertemplate{itemize subitem}{circlealt}% +{\small\raise.1ex\hbox{\donotcoloroutermaths$\circ$}} +\defbeamertemplate{itemize subsubitem}{circlealt}% +{\scriptsize\raise.1ex\hbox{\donotcoloroutermaths$\bullet$}} +\setbeamertemplate{items}[circlealt] +% +\def\circletext{circle} +\ifx\beamer@Flip@bullet\circletext + \setbeamertemplate{items}[circlealt] +\else + \setbeamertemplate{items}[squarealt] +\fi + +\setbeamertemplate{blocks}[rounded][shadow=\beamer@themerounded@shadow] + + +\mode + diff --git a/Lectures_my/MC_2016/Lecture4/beamerouterthemeFlip.sty b/Lectures_my/MC_2016/Lecture4/beamerouterthemeFlip.sty new file mode 100755 index 0000000..d12f6d6 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/beamerouterthemeFlip.sty @@ -0,0 +1,189 @@ +% Outer style file for the BEAMER FLIP THEME 212 +% Copyright 2012 by Flip Tanedo +% This file may be distributed and/or modified +% 1. under the LaTeX Project Public License and/or +% 2. under the GNU Public License. +% +% Based on: beamerouterthemesplit by Till Tantau + + +\mode + +% Watermark +\DeclareOptionBeamer{watermark}{\def\beamer@Flip@watermark{#1}} +\ExecuteOptionsBeamer{watermark=} % Default value is empty + + +\newif\ifbeamer@Flip@bigpagenumber +\beamer@Flip@bigpagenumberfalse +\DeclareOptionBeamer{bigpagenumber}{\beamer@Flip@bigpagenumbertrue} + + +\def\beamer@Flip@truetext{true} % Kludge for true/false so I can use ifx + +\DeclareOptionBeamer{topline}[true]{\def\beamer@Flip@topline{#1}} +\ExecuteOptionsBeamer{topline=false} % Default + + + +% \ExecuteOptionsBeamer{topline=} % Default value is empty + + +\ProcessOptionsBeamer + + +\usepackage{tikz} % For fancy decorations + + +% I should fix these up to be more robust against color changes +\setbeamercolor{section in head/foot}{parent=footerlike} +\setbeamercolor{subsection in head/foot}{parent=footerlike} +\setbeamercolor{author in head/foot}{parent=footerlike} +\setbeamercolor{title in head/foot}{parent=footerlike} + + +% \setbeamercolor{author in head/foot}{parent=section in head/foot} +% \setbeamercolor{title in head/foot}{parent=subsection in head/foot} + +%\setbeamercolor{topbar}{parent=crimsontown} +\setbeamercolor{topbar}{parent=bluetown} + + + + +\usesectionheadtemplate + {\hfill\insertsectionhead} + {\hfill\color{fg!50!bg}\insertsectionhead} + + +%%%%%%%%%%%%%%%%%% +% The footer bar % +%%%%%%%%%%%%%%%%%% + +\defbeamertemplate*{footline}{Flip theme} +{% + \leavevmode% +% OBSERVATION: the "%" symbols inside hbox are all very important here. +% The \hbox enviroment will insert spaces whenever there's whitespace +% Adding a % at the END of each line ensures that any hard returns aren't +% interpreted as white space. This allows the color boxes to be flush against +% one another. If a faint white line appears one could probably do something like +% hspace{-1px} and add an additional pixel-or-two wide beamercolorbox. + +\hbox{% +\begin{beamercolorbox}[wd=.4\paperwidth,ht=2.5ex,dp=1.125ex,leftskip=.3cm, rightskip=.3cm plus1fil]{author in head/foot}% + \usebeamerfont{author in head/foot}\insertshortauthor \end{beamercolorbox}% +% +\begin{beamercolorbox}[wd=.6\paperwidth,ht=2.5ex,dp=1.125ex,leftskip=.3cm,rightskip=.3cm plus1fil]{title in head/foot}% + \usebeamerfont{title in head/foot}{\textit \insertshorttitle}% + \hskip2ex plus1fill% + % \insertpagenumber\,/\,\insertpresentationendpage %% Want FRAME, not SLIDE number + \insertframenumber/\inserttotalframenumber + \end{beamercolorbox}% +}% + +% This is a complete kludge for the faint white line which appears +% between the beamer color boxes above. (It doesnt appear in presentation mode +% but sometimes looks funny when the pdfs are viewed in a window) +\begin{tikzpicture}[overlay] + \usebeamercolor[bg]{author in head/foot} + \draw[thick] (0,3.625ex) -- (\paperwidth,3.625ex); + \draw (.4\paperwidth,0) -- (.4\paperwidth,3.625ex); + \draw[thick] (0,0) -- (\paperwidth,0); +\end{tikzpicture} + + + +\ifbeamer@Flip@bigpagenumber + \begin{tikzpicture}[overlay] + \usebeamercolor[bg]{author in head/foot} + \draw[fill] (\paperwidth-5ex,3.625ex) circle (6ex); + \usebeamercolor[fg]{author in head/foot} + \draw[fill] (\paperwidth-5ex,3.625ex) circle (5ex); + \usebeamercolor[bg]{author in head/foot} + \node at (\paperwidth-5ex,4ex) {\small$^\text{\insertframenumber}/_\text{\inserttotalframenumber}$}; + \end{tikzpicture} +\fi +} + + + +\defbeamertemplate*{frametitle}{Flip theme}[1][left] +{ +% \ifbeamercolorempty[bg]{frametitle}{}{\nointerlineskip}% +\@tempdima=\textwidth% +\advance\@tempdima by\beamer@leftmargin% +\advance\@tempdima by\beamer@rightmargin% + +\vbox{}\vskip-3.5ex% +% +\begin{beamercolorbox}[sep=0.3cm,#1,wd=\the\@tempdima]{titlelike} + \usebeamerfont{frametitle}% + \vbox{}\vskip-1ex% + \if@tempswa\else\csname beamer@fte#1\endcsname\fi% + % \strut{\bf\insertframetitle}\strut\par% %% Include the \bf + \strut{\insertframetitle}\strut\par% + {% + \ifx\insertframesubtitle\@empty% + \else + {\usebeamerfont{framesubtitle} + \usebeamercolor[fg]{framesubtitle} + \insertframesubtitle\strut\par}% + \fi + }% + % + \vskip-1ex% + \if@tempswa\else\vskip-.3cm\fi% set inside beamercolorbox... evil here... +\end{beamercolorbox}% +%% + +% \def\beamer@fteright{\vskip0.35cm\advance\leftskip by 1.7cm\advance\rightskip by1.7cm} +} + + + + +% Sidebar right is important: anything placed here will be +% visible *behind* the main text. This is where to put any +% interesting watermarks. +% +% +\defbeamertemplate*{sidebar right}{Flip theme} +{ +% \llap{\includegraphics[width=50px]{footdecoration}} +% \llap{\includegraphics[width=\paperwidth,height=\paperheight]{upperleft_watermark_transp}} +% +% THIS WOULD BE A NICE WAY TO PUT THE PARTICLE BUBBLE CHAMBER BG +% ... make a png of the background with TRANSPARENT BG +% ... then put the image here (use \hfill to get it on the left) +% Now one can FURTHER apply a slight gradient in the BG +% +% +% % Top Line +\ifx\beamer@Flip@topline\beamer@Flip@truetext + \begin{tikzpicture}[overlay] + \usebeamercolor[fg]{titlelike} % alternately, topbarlike would be a good beamercolor +% \usebeamercolor[fg]{topbarlike} % alternately, topbarlike would be a good beamercolor + \draw[fill] (-\paperwidth,0) rectangle (0,-3pt); + \end{tikzpicture} +\fi +% +% + \vskip.2\beamer@leftmargin% + %\llap{\insertlogo\hskip.5\beamer@leftmargin}% + \llap{\insertlogo\hskip.08\beamer@leftmargin}% + \vfill% + \if \beamer@Flip@watermark\@empty + % This is kind of a kludge since if I put anything in here, I automatically get errors + % Somehow LaTeX wants to read the \else part! + \else% + \llap{\includegraphics[width=\paperwidth,height=\paperheight]{\beamer@Flip@watermark}} + \fi +} + + + +\mode +\endinput + + diff --git a/Lectures_my/MC_2016/Lecture4/beamerouterthemedecolines.sty b/Lectures_my/MC_2016/Lecture4/beamerouterthemedecolines.sty new file mode 100755 index 0000000..669e493 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/beamerouterthemedecolines.sty @@ -0,0 +1,168 @@ +% Copyright 2007 by Marco Barisione +% +% This file may be distributed and/or modified +% +% 1. under the LaTeX Project Public License and/or +% 2. under the GNU Public License. + +\mode + +% String used between the current page and the total page count. +\def\beamer@decolines@pageofpages{/} +\DeclareOptionBeamer{pageofpages}{\def\beamer@decolines@pageofpages{#1}} + +% Show a line below the frame title. +\DeclareOptionBeamer{titleline}[true]{\def\beamer@decolines@titleline{#1}} + +% Image used for the watermark. +\def\beamer@decolines@watermarkorig{} +\DeclareOptionBeamer{watermark}{\def\beamer@decolines@watermarkorig{#1}} + +% Height of the watermark. +\def\beamer@decolines@watermarkheight{100px} +\DeclareOptionBeamer{watermarkheight}{\def\beamer@decolines@watermarkheight{#1}} + +% The original image height is watermarkheightmult * watermarkheight. +\def\beamer@decolines@watermarkheightmult{1} +\DeclareOptionBeamer{watermarkheightmult}{\def\beamer@decolines@watermarkheightmult{#1}} + +\ExecuteOptionsBeamer{titleline=false} +\ProcessOptionsBeamer + +% Enable/disable the watermark. +\def\watermarkon{% + \def\beamer@decolines@watermark{\beamer@decolines@watermarkorig}% +} +\def\watermarkoff{\def\beamer@decolines@watermark{}} + +% Initially enable the watermark. +\watermarkon + +% Colors. +\setbeamercolor*{lineup}{parent=palette primary} +\setbeamercolor*{linemid}{parent=palette secondary} +\setbeamercolor*{linebottom}{parent=palette tertiary} +\setbeamercolor*{page header}{parent=titlelike} + +% Lengths +\newlength{\headerheight} +\setlength{\headerheight}{.045\paperheight} +\newlength{\beamer@decolines@lineup} +\setlength{\beamer@decolines@lineup}{.025\paperheight} +\newlength{\beamer@decolines@linemid} +\setlength{\beamer@decolines@linemid}{.015\paperheight} +\newlength{\beamer@decolines@linebottom} +\setlength{\beamer@decolines@linebottom}{.01\paperheight} + +% The height of the watermark part below the 3 bottom lines. +\newlength{\beamer@decolines@watermarkheightbottom} +\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@lineup} +\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@linemid} +\addtolength{\beamer@decolines@watermarkheightbottom}{\beamer@decolines@linebottom} + +% The height of the watermark part over the 3 bottom lines before shrinking. +\newlength{\beamer@decolines@watermarkheightupperorig} +\setlength{\beamer@decolines@watermarkheightupperorig}{\beamer@decolines@watermarkheight} +\addtolength{\beamer@decolines@watermarkheightupperorig}{-\beamer@decolines@watermarkheightbottom} +\multiply\beamer@decolines@watermarkheightupperorig by \beamer@decolines@watermarkheightmult + +% % Footer. +% \defbeamertemplate*{footline}{decolines theme} +% { +% \leavevmode% +% % Page number. +% \hbox{% +% \begin{beamercolorbox}[wd=.2\paperwidth,ht=0ex,dp=0ex,center]{}% +% \usebeamerfont{palette primary}\insertframenumber{} \beamer@decolines@pageofpages{} \inserttotalframenumber% +% \end{beamercolorbox}% +% \begin{beamercolorbox}[wd=.8\paperwidth,ht=0ex,dp=0ex]{}% +% \end{beamercolorbox}% +% } % +% % First line. +% \hbox{% +% \begin{beamercolorbox}[wd=.2\paperwidth,ht=\beamer@decolines@lineup,dp=0pt]{}% +% \end{beamercolorbox}% +% \begin{beamercolorbox}[wd=.8\paperwidth,ht=\beamer@decolines@lineup,dp=0pt]{lineup}% +% \end{beamercolorbox}% +% } % +% % Second line. +% \hbox{% +% \begin{beamercolorbox}[wd=\paperwidth,ht=\beamer@decolines@linemid,dp=0pt]{linemid}% +% \end{beamercolorbox}% +% } % +% % Third line. +% \hbox{% +% \begin{beamercolorbox}[wd=.1\paperwidth,ht=\beamer@decolines@linebottom,dp=0pt]{}% +% \end{beamercolorbox}% +% \begin{beamercolorbox}[wd=.9\paperwidth,ht=\beamer@decolines@linebottom,dp=0pt]{linebottom}% +% \end{beamercolorbox}% +% }% +% % This seems to fix some alignment problems with the watermark. It has to be +% % always applied if you do not want to see the footer moving up and down when +% % moving from a page with watermark to a page without or vice versa. +% \vskip-.5px% +% % Watermark. +% \if\beamer@decolines@watermark\@empty\else% +% \vskip-\beamer@decolines@watermarkheightbottom% +% \llap{\includegraphics[height=\beamer@decolines@watermarkheightbottom,clip=true,% +% trim=0pt 0pt 0pt \beamer@decolines@watermarkheightupperorig]{\beamer@decolines@watermark}\hskip-\paperwidth}% +% \fi% +% } + +\defbeamertemplate*{headline}{decolines theme} +{ + \leavevmode% + \hbox{% + \begin{beamercolorbox}[wd=\paperwidth,ht=\headerheight,dp=0pt]{page header}% + \end{beamercolorbox}% + } % + \vskip0pt% +} + +\defbeamertemplate*{frametitle}{decolines theme}[1][left] +{ + \ifbeamercolorempty[bg]{frametitle}{}{\nointerlineskip}% + \@tempdima=\textwidth% + \advance\@tempdima by\beamer@leftmargin% + \advance\@tempdima by\beamer@rightmargin% + \vbox{}\vskip-.5\beamer@leftmargin% + \begin{beamercolorbox}[sep=\beamer@leftmargin,#1,wd=\the\@tempdima]{} + \usebeamerfont{frametitle}\usebeamercolor[bg]{framesubtitle}% + \vbox{}\vskip0ex% + \if@tempswa\else\csname beamer@fte#1\endcsname\fi% + \strut\insertframetitle\strut\par% + {% + \ifx\insertframesubtitle\@empty% + \else% + {\usebeamerfont{framesubtitle}\usebeamercolor[bg]{framesubtitle}\insertframesubtitle\strut\par}% + \fi + }% + \vskip-1ex% + \if@tempswa\else\vskip-\beamer@leftmargin\fi + \end{beamercolorbox}% + \def\beamer@decolines@truetext{true}% + \ifx\beamer@decolines@titleline\beamer@decolines@truetext% + \vskip-.5\beamer@leftmargin% + \begin{beamercolorbox}[wd=\textwidth,ht=.1ex,dp=0ex]{linemid}% + \end{beamercolorbox}% + \fi +} + +% Frame title continuations, default +\defbeamertemplate*{frametitle continuation}{decolines theme}{(\insertcontinuationcount)} + + + +\defbeamertemplate*{sidebar right}{decolines theme} +{ + \vskip.1\beamer@leftmargin% + \llap{\insertlogo\hskip.5\beamer@leftmargin}% + \vfill% + \if\beamer@decolines@watermark\@empty\else% + \llap{\includegraphics[height=\beamer@decolines@watermarkheight]{\beamer@decolines@watermark}}% + \vskip-\beamer@decolines@watermarkheightbottom% + \fi +} + +\mode + diff --git a/Lectures_my/MC_2016/Lecture4/beamerthemeFlip.sty b/Lectures_my/MC_2016/Lecture4/beamerthemeFlip.sty new file mode 100755 index 0000000..a615ff5 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/beamerthemeFlip.sty @@ -0,0 +1,59 @@ +% Main style file for the BEAMER FLIP THEME 2012 +% Copyright 2012 by Flip Tanedo +% This file may be distributed and/or modified +% 1. under the LaTeX Project Public License and/or +% 2. under the GNU Public License. +% +% Comments: This is still a work in progress. +% A good way to present: http://www.cs.hmc.edu/~oneill/freesoftware/pdftokeynote.html + +% \usepackage{beamerthemesplit} +\mode + + +%% These are the options that are fed in through the driver file +%% Some of them get passed on to the other theme files +\DeclareOptionBeamer{bullet}{\PassOptionsToPackage{bullet=#1}{beamerinnerthemeFlip}} +\DeclareOptionBeamer{bigpagenumber}{\PassOptionsToPackage{bigpagenumber}{beamerouterthemeFlip}} +\DeclareOptionBeamer{topline}[true]{\PassOptionsToPackage{topline=#1}{beamerouterthemeFlip}} +\DeclareOptionBeamer{shadow}[false]{\PassOptionsToPackage{shadow=#1}{beamerinnerthemeFlip}} + +\DeclareOptionBeamer{watermark}{\PassOptionsToPackage{watermark=#1}{beamerouterthemeFlip}} + +\ProcessOptionsBeamer + +\useinnertheme{Flip} % Calls beamerinnerthemeFlip.sty +\useoutertheme{Flip} % Calls beamerouterthemeFlip.sty +\usecolortheme{Flip} % Calls beamercolorthemeFlip.sty + + + +%%%%%%%%%%%%%%%%%%%%%%%% +% Background Gradient % +%%%%%%%%%%%%%%%%%%%%%%%% + + +%% Usually I would leave this on +%% However, there seems to be problems with XeLaTeX +%% http://tex.stackexchange.com/questions/29497/xelatex-preventing-beamer-from-using-different-backgrounds +\setbeamertemplate{background canvas}[vertical shading][bottom=blue!.1, middle=white, top=white] + +%% HOWEVER: it seems to make it impossible to change this later on in the document + + +%% For a dark background: +% \setbeamertemplate{background canvas}[vertical shading][bottom=keynotebottom, middle=keynotemiddle, top=keynotetop] + + +%% An alternate way: \beamertemplateshadingbackground{blue!.1}{red!2} +%% In general: you want the gradient to be subtle! + + +%%%%%%%%%%%%%%%%%%%%%%% +% Navigation symbols % +%%%%%%%%%%%%%%%%%%%%%%% + +\setbeamertemplate{navigation symbols}{} % Turns off PDF navigation symbols + +\mode +\endinput \ No newline at end of file diff --git a/Lectures_my/MC_2016/Lecture4/images/BG_lower.png b/Lectures_my/MC_2016/Lecture4/images/BG_lower.png new file mode 100755 index 0000000..073034a --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/images/BG_lower.png Binary files differ diff --git a/Lectures_my/MC_2016/Lecture4/images/Focal_stability.png b/Lectures_my/MC_2016/Lecture4/images/Focal_stability.png new file 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char U+00C1 (decimal 193) + defining Unicode char U+00C2 (decimal 194) + defining Unicode char U+00C3 (decimal 195) + defining Unicode char U+00C4 (decimal 196) + defining Unicode char U+00C5 (decimal 197) + defining Unicode char U+00C6 (decimal 198) + defining Unicode char U+00C7 (decimal 199) + defining Unicode char U+00C8 (decimal 200) + defining Unicode char U+00C9 (decimal 201) + defining Unicode char U+00CA (decimal 202) + defining Unicode char U+00CB (decimal 203) + defining Unicode char U+00CC (decimal 204) + defining Unicode char U+00CD (decimal 205) + defining Unicode char U+00CE (decimal 206) + defining Unicode char U+00CF (decimal 207) + defining Unicode char U+00D0 (decimal 208) + defining Unicode char U+00D1 (decimal 209) + defining Unicode char U+00D2 (decimal 210) + defining Unicode char U+00D3 (decimal 211) + defining Unicode char U+00D4 (decimal 212) + defining Unicode char U+00D5 (decimal 213) + defining Unicode char U+00D6 (decimal 214) + defining Unicode char 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Serra, B. Storaci\\Thanks to the theory support from M. Shaposhnikov, D. Gorbunov}\normalsize\\ +\vspace{0.5em} + \textcolor{normal text.fg!50!Comment}{Experimental Methods in Particle Physics, \\ 26 November, 2015} +\end{center} +\end{frame} +} + + + + + +\begin{frame}\frametitle{Markov Chain MC} +\begin{itemize} +\item Consider a finite possible states: $S_1$, $S_2$, ... +\item And the time steps of time, labelled as $1$, $2$, ... +\item At time $t$ the state is denoted $X_t$. +\item The conditional probability is defined as: +\end{itemize} +\begin{equation} +P(X_t=S_j \vert X_{t-1}=S_{j-1},..., X_{1}=S_{1}) \nonumber +\end{equation} +\begin{itemize} +\item The Markov chain is then if the probability depends only on previous step. +\end{itemize} +\begin{equation} +P(X_t=S_j \vert X_{t-1}=S_{j-1},..., X_{1}=S_{1}) = P(X_t=S_j \vert X_{t-1}=S_{j-1} )\nonumber +\end{equation} +\begin{itemize} +\item For this reason this reason MCMC is also knows as drunk sailor walk. +\item Very powerful method. Used to solve linear eq. systems, invert matrix, solve differential equations, etc. +\end{itemize} +\end{frame} + + + +\begin{frame}\frametitle{Linear Equations} +\begin{itemize} +\item Lets say we have a linear equation system: +\end{itemize} +\begin{equation} +\begin{array}{lcl} X & = & pY + (1-p) A \\ Y & = & qX + (1-q)B \end{array} \nonumber +\end{equation} +\begin{itemize} +\item We know $A,B,p,q$; $X$ and $Y$ are meant to be determined. +\item Algorithm: +\begin{enumerate} +\item We choose first element of the first equation with probability $p$ and second with probability $1-p$. +\item We we choose the second one, the outcome of this MCMC is $W=A$. +\item If we choose the first we go to second equation and choose the first element with probability $q$ and the second with $1-q$. +\item We we choose the second one, the outcome of this MCMC is $W=B$. +\item If we choose the first we go to the first equation back again. +\item We repeat the procedure. +\end{enumerate} +\item We can estimate the solution of this system: +\end{itemize} +\begin{equation} +\hat{X} = \dfrac{1}{N}\sum_{i=1} W_i{~}{~}{~}{~}{~} \hat{\sigma_X}=\dfrac{1}{\sqrt{N-1}}\sqrt{\dfrac{1}{N} \sum_{i=1}^N W_i^2-\hat{X}^2} \nonumber +\end{equation} + +\end{frame} + +\begin{frame}\frametitle{Neumann-Ulam method} +\begin{itemize} +\item Let's try apply the basic MCMC method to solve a simple linear equation system: +\end{itemize} +\begin{equation} +A \overrightarrow{x} = \overrightarrow{b} \nonumber +\end{equation} +\begin{itemize} +\item The above system can be (always, see linear algebra lecture) translated into system: +\end{itemize} +\begin{equation} +\overrightarrow{x} = \overrightarrow{a} + H \overrightarrow{x} \nonumber +\end{equation} +\begin{itemize} +\item For this method we assume that the norm of the matrix is: +\end{itemize} +\begin{equation} +\Vert H \Vert = \underset{1 \leq i \leq n}{max} \sum_{j=1}^n \vert h_{ij} \vert <1 \nonumber \end{equation} +\begin{itemize} +\item Which we can write in a form: +\end{itemize} +\begin{equation} +(1 -H)\overrightarrow{x}=\overrightarrow{a} \nonumber +\end{equation} +\end{frame} + + + + +\begin{frame}\frametitle{Neumann-Ulam method} +\begin{itemize} +\item The solution would be then: +\end{itemize} +\begin{equation} +\overrightarrow{x}_0=(1 -H)^{-1}\overrightarrow{a} \nonumber +\end{equation} +\begin{itemize} +\item We can Taylor expend this: +\end{itemize} +\begin{equation} +\overrightarrow{x}_0=(1 -H)^{-1}\overrightarrow{a} = \overrightarrow{a} + H \overrightarrow{a} + H^2 \overrightarrow{a} + H^3 \overrightarrow{a} +.... \nonumber +\end{equation} +\begin{itemize} +\item For the $i$-th component of the $\overrightarrow{x}$ vector: +\end{itemize} +\begin{equation} +x_0^i= a_i + \sum_{j=1}^n h_{ij} a_{j_1} + \sum_{j_1=1}^n \sum_{j_2=1}^n h_{ij_1} h_{ij_2} a_{j_2} + \sum_{j_1=1}^n \sum_{j_2=1}^n \sum_{j_3=1}^n h_{ij_1} h_{ij_2} h_{ij_3} a_{j_3} + ...\nonumber +\end{equation} +\begin{itemize} +\item One can construct probabilistic behaviour of a system that follows the path of equation above. +\end{itemize} + +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Neumann-Ulam method} +\begin{itemize} +\item To do so we add to our matrix an additional column of the matrix: +\end{itemize} +\begin{equation} +h_{i,0} = 1-\sum_{j=1}^n h_{ij} > 0 \nonumber +\end{equation} +\begin{itemize} +\item The system has states: $\lbrace 0,1,2...,n\rbrace$ +\item State at $t$ time is denoted as $i_t$. +\item We make a random walk accordingly to to the following rules: +\begin{itemize} +\item At the begging of the walk ($t=0$) we are at $i_0$. +\item In the $t$ moment we are in the $i_t$ position then in $t+1$ time stamp we move to state $i_{t+1}$ with the probability $h_{i_t i_{t+1}}$. +\item We stop walking if we are in state $0$. +\end{itemize} +\item The path $X(\gamma) = (i_0, i_1, i_2, ..., i_k, 0)$ is called trajectory. +\item It can be proven that $x_i^0 =E \lbrace X (\gamma) \vert i_0=j \rbrace$. +\end{itemize} + + + +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Neumann-Ulam method, $\rm \color{RubineRed}{Lecture3/Markov}$} +\begin{itemize} +\item For example lets try to solve this equation system: +\end{itemize} +\begin{equation} +\overrightarrow{x} = +\left(\begin{array}{c} + 1.5 \\ +-1.0\\ +0.7 \end{array} \right) ++ +\left(\begin{array}{ccc} +0.2 & 0.3 & 0.1 \\ +0.4 & 0.3 & 0.2 \\ +0.3 & 0.1 & 0.1 \end{array} \right) \overrightarrow{x} + \nonumber +\end{equation} +\begin{itemize} +\item The solution is $\overrightarrow{x}_0 = (2.154303, 0.237389, 1.522255)$. +\end{itemize} +\begin{columns} + +\column{0.1in} + +\column{2.5in} +\begin{itemize} +\item The propability matrix $h_{ij}$ has the shape: +\end{itemize} +\begin{tabular}{|c|cccc|} +\hline +$i/j$ & 1 & 2 & 3 & 4 \\ \hline +1 & 0.2 & 0.3 & 0.1 & 0.4 \\ +2 & 0.4 & 0.3 & 0.2 & 0.1 \\ +3 & 0.3 & 0.1 & 0.1 & 0.5 \\ \hline +\end{tabular} + +\column{2.5in} +\begin{itemize} +\item An example solution: +\end{itemize} +\includegraphics[width=0.95\textwidth]{images/mark.png} + +\end{columns} + + +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Neumann-Ulam dual method} +\begin{itemize} +\item The problem with Neumann-Ulam method is that you need to repeat it for each of the coordinates of the $\overrightarrow{x}_0$ vector. +\item The dual method calculates the whole $\overrightarrow{x}_0$ vector. +\item The algorithm: +\begin{itemize} +\item On the indexes: $\lbrace0,1,...,n\rbrace$ we set a probability distribution:\\ $q_1, q_2,..., q_n$, $q_i>0$ and $\sum_i=1^n q_i=1$. +\item The starting point we select from $q_i$ distribution. +\item If in $t$ time we are in $i_t$ state then with probability $p(i_{t+1} \vert i_t) = h_{i_{t+1},i_{t}}$ in $t+1$ we will be in state $i_1$. For $i_{t+1}=0$ we define the probability: $h_{0,i_{t}}=1-\sum_{j=1}^n h_{j,i_{t}}$. Here we also assume that $h_{j,i_{t}} > 0$. +\item NOTE: there the matrix is transposed compared to previous method: $H^{T}$. +\item Again we end our walk when we are at state $0$. +\item For the trajectory: $\gamma = (i_0, i_1,...,i_k, 0)$, we assign the vector: +\end{itemize} +\begin{equation} +\overrightarrow{Y}(\gamma) = \dfrac{a_{i_0}}{ q_{i_{0}} p(0 \vert i_k) } \widehat{e}_{i_{k}} \in \mathcal{R}^n \nonumber +\end{equation} +\item The solution will be : $\overrightarrow{x}^0 = \dfrac{1}{N} \sum \overrightarrow{Y}(\gamma)$ +\end{itemize} + + +\end{frame} + + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\begin{frame}\frametitle{Neumann-Ulam dual method, $\rm \color{RubineRed}{Lecture3/Markov2}$} +\begin{itemize} +\item Let's try to solve the equation system: +\end{itemize} +\begin{equation} +\overrightarrow{x} = +\left(\begin{array}{c} + 1.5 \\ +-1.0\\ +0.7 \end{array} \right) ++ +\left(\begin{array}{ccc} +0.2 & 0.3 & 0.1 \\ +0.4 & 0.3 & 0.2 \\ +0.1 & 0.1 & 0.1 \end{array} \right) \overrightarrow{x} + \nonumber +\end{equation} +\begin{itemize} +\item The solution is: $\overrightarrow{x}_0 = (2.0, 0.0, 1.0)$. +\item Let's put the initial probability as constant: +\end{itemize} +\begin{equation} +q_1=q_2=q_3=\dfrac{1}{3} \nonumber +\end{equation} +\begin{columns} + +\column{0.1in} + +\column{2.5in} +\begin{itemize} +\item The propability matrix $h_{ij}$ has the shape: +\end{itemize} +\begin{tabular}{|c|cccc|} +\hline +$i/j$ & 1 & 2 & 3 & 4 \\ \hline +1 & 0.2 & 0.4 & 0.1 & 0.3 \\ +2 & 0.3 & 0.3 & 0.1 & 0.3 \\ +3 & 0.1 & 0.2 & 0.1 & 0.6 \\ \hline +\end{tabular} + +\column{2.5in} +\begin{itemize} +\item An example solution: +\end{itemize} +\includegraphics[width=0.95\textwidth]{images/mark2.png} + +\end{columns} +\end{frame} + + + + +\begin{frame}\frametitle{Look elsewhere effect, $\rm \color{RubineRed}{Lecture3/LEE}$} +\begin{itemize} +\item Look elsewhere effect addresses the following problem: +\begin{itemize} +\item Imagine you observed a $3\sigma$ deviation in one of the observable that you measured. +\item Before you get excited one needs to understand if given the fact that you had so many measurements this might happen! +\end{itemize} +\item Example: Let's say we have measured 50 observables. What is the probability to observed 1 that is $3\sigma$ away from theory prediction? +\item Let's simulate 50 Gaussian distribution centred at 0 and width of 1. We count how simulations where at least one of the 50 numbers have the absolute value $>3$. +\item More complicated example: what if you observed 3 in a row $2\sigma$ fluctuations among 50 measurements? +\item This kind of studies are the best solvable by MC simulations. +\end{itemize} + + +\end{frame} + + + + + + +\begin{frame}\frametitle{Travelling Salesman Problem} +\begin{itemize} +\item Salesman starting from his base has to visit $n-1$ other locations and return to base headquarters. The problem is to find the shortest way. +\item For large $n$ the problem can't be solver by brutal force as the complexity of the problem is $(n-1)!$ +\item There exist simplified numerical solutions assuming factorizations. Unfortunately even those require anonymous computing power. +\item Can MC help? YES :) +\item The minimum distance $l$ has to depend on 2 factors: $P$ the area of the city the Salesman is travelling and the density of places he wants to visit: $\dfrac{n}{P}$ +\item Form this we can assume: +\end{itemize} +\begin{equation} +l \sim P^a (\dfrac{n}{P})^b=P^{a-b}n^b. \nonumber +\end{equation} + +\end{frame} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + + + + + + +\begin{frame}\frametitle{Traveling Salesman Problem} +\begin{itemize} +\item From dimension analysis: +\end{itemize} +\begin{equation} +a-b=\dfrac{1}{2}. \nonumber +\end{equation} +\begin{itemize} +\item To get $l$ we need square root of area. +\item From this it's obvious: +\end{itemize} +\begin{equation} +l \sim P^a (\dfrac{n}{P})^b=P^{0.5}n^{a-0.5}. \nonumber +\end{equation} +\begin{itemize} +\item Now we can multiply the area by alpha factor that keeps the density constant then: +\end{itemize} +\begin{equation} +l \sim \alpha^0.5 \alpha6{a-0.5} = \alpha^a \nonumber +\end{equation} +\begin{itemize} +\item In this case the distance between the clients will not change, but the number of clients will increase by $\alpha$ so: +\end{itemize} +\begin{equation} +l \sim \alpha \nonumber +\end{equation} +\begin{itemize} +\item In the end we get: $a=1$ +\end{itemize} +\end{frame} + + + +\begin{frame}\frametitle{Traveling Salesman Problem} +\begin{itemize} +\item In total: +\end{itemize} +\begin{equation} +l \sim k (nP)^{0.5}\nonumber +\end{equation} +\begin{itemize} +\item Of course the k depends on the shape of the area and locations of client. However for large $n$ the k starts loosing the dependency. It's an asymptotically free estimator. +\item To use the above formula we need to somehow calculate k. +\item How to estimate this? Well make a TOY MC: take a square put uniformly $n$ points. Then we can calculate $l$. Then it's trivial: +\end{itemize} +\begin{equation} +k= l(nP)^{-0.5} \nonumber +\end{equation} +\end{frame} + + +\begin{frame}\frametitle{Traveling Salesman Problem} +\begin{itemize} +\item This kind of MC experiment might require large CPU power and time. The adventage is that once we solve the problem we can use the obtained k for other cases (it's universal constant!). +\item It turns out that: +\end{itemize} +\begin{equation} +k \sim \dfrac{3}{4} \nonumber +\end{equation} +\begin{itemize} +\item Ok, but in this case we can calculate $l$ but not the actual shortest way! Why the hell we did this exercise?! +\item Turns out that for most of the problems we are looking for the solution that is close to smallest $l$ not the exact minimum. +\end{itemize} +\end{frame} + +\begin{frame}\frametitle{War Games} + +\begin{itemize} +\item S. Andersoon 1966 simulated for Swedish government how would a tank battle look like. +\item Each of the sides has 15 tanks. that they allocate on the battle field. +\item The battle is done in time steps. +\item Each tank has 5 states: +\begin{itemize} +\item OK +\item Tank can only shoot +\item Tank can only move +\item Tank is destroyed +\item Temporary states +\end{itemize} +\item This models made possible to check different fighting strategies. + +\end{itemize} +\end{frame} + + + +\begin{frame} + +\begin{center} +\begin{Huge} + Q \& A +\end{Huge} +\end{center} + + +\end{frame} + + + + + + + + +\backupbegin + +\begin{frame}\frametitle{Backup} + + +\end{frame} + +\backupend + +\end{document} diff --git a/Lectures_my/MC_2016/Lecture4/mchrzasz.toc b/Lectures_my/MC_2016/Lecture4/mchrzasz.toc new file mode 100644 index 0000000..429917f --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/mchrzasz.toc @@ -0,0 +1,5 @@ +\boolfalse {citerequest}\boolfalse {citetracker}\boolfalse {pagetracker}\boolfalse {backtracker}\relax +\defcounter {refsection}{0}\relax +\beamer@endinputifotherversion {3.24pt} +\defcounter {refsection}{0}\relax +\select@language {english} diff --git a/Lectures_my/MC_2016/Lecture4/tikzfeynman.sty b/Lectures_my/MC_2016/Lecture4/tikzfeynman.sty new file mode 100755 index 0000000..521fc65 --- /dev/null +++ b/Lectures_my/MC_2016/Lecture4/tikzfeynman.sty @@ -0,0 +1,43 @@ +% Tikz Feynman Diagrams +% by Flip Tanedo +% 4 January 2011, work in progress + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% TIKZ - for drawing Feynman diagrams %%%% +%%% ... use with pdflatex %%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +\usepackage{tikz} +\usetikzlibrary{arrows,shapes} +\usetikzlibrary{trees} +\usetikzlibrary{matrix,arrows} % For commutative diagram + % http://www.felixl.de/commu.pdf +\usetikzlibrary{positioning} % For "above of=" commands +\usetikzlibrary{calc,through} % For coordinates +\usetikzlibrary{decorations.pathreplacing} % For curly braces +\usepackage[tikz]{bclogo} % For cute logo boxes +\usepackage{pgffor} % For repeating patterns + +\usetikzlibrary{decorations.pathmorphing} % For Feynman Diagrams +\usetikzlibrary{decorations.markings} +\tikzset{ + % >=stealth', %% Different kind of arrows + vector/.style={decorate, decoration={snake}, draw}, + fermion/.style={postaction={decorate}, + decoration={markings,mark=at position .55 with {\arrow{>}}}}, + fermionbar/.style={draw, postaction={decorate}, + decoration={markings,mark=at position .55 with {\arrow{<}}}}, + fermionnoarrow/.style={}, + gluon/.style={decorate, + decoration={coil,amplitude=4pt, segment length=5pt}}, + scalar/.style={dashed, postaction={decorate}, + decoration={markings,mark=at position .55 with {\arrow{>}}}}, + scalarbar/.style={dashed, postaction={decorate}, + decoration={markings,mark=at position .55 with {\arrow{<}}}}, + scalarnoarrow/.style={dashed,draw}, +% +%% Special vectors (when you need to fine-tune wiggles) + provector/.style={decorate, decoration={snake,amplitude=2.5pt}, draw}, + antivector/.style={decorate, decoration={snake,amplitude=-2.5pt}, draw}, +} +