#region CmdMessenger - MIT - (c) 2014 Thijs Elenbaas. /* CmdMessenger - library that provides command based messaging Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Copyright 2014 - Thijs Elenbaas */ #endregion using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; namespace CommandMessenger { public class ConnectionManagerProgressEventArgs : EventArgs { public int Level { get; set; } public String Description { get; set; } } public enum ConnectionManagerStates { Scan, Watchdog, Wait, Stop } public class ConnectionManager : IDisposable { protected Control ControlToInvokeOn; protected readonly CmdMessenger CmdMessenger; protected ConnectionManagerStates ConnectionManagerState; public event EventHandler ConnectionTimeout; public event EventHandler ConnectionFound; public event EventHandler<ConnectionManagerProgressEventArgs> Progress; private readonly BackgroundWorker _scanThread; private readonly int _challengeCommandId; private readonly int _responseCommandId; private long _lastCheckTime; private long _nextTimeOutCheck; private uint _watchdogTries; public bool Connected { get; set; } public long WatchdogTimeOut { get; set; } public long WatchdogRetryTimeOut { get; set; } public uint MaxWatchdogTries { get; set; } protected ConnectionManager(CmdMessenger cmdMessenger, int challengeCommandId, int responseCommandId) { WatchdogTimeOut = 2000; WatchdogRetryTimeOut = 1000; MaxWatchdogTries = 3; if (cmdMessenger == null) return; ControlToInvokeOn = null; CmdMessenger = cmdMessenger; _scanThread = new BackgroundWorker {WorkerSupportsCancellation = true, WorkerReportsProgress = false}; _scanThread.DoWork += ScanThreadDoWork; _challengeCommandId = challengeCommandId; _responseCommandId = responseCommandId; CmdMessenger.Attach((int) responseCommandId, OnResponseCommandId); } /// <summary> /// Start connection manager. Will set up thread, but will not start scanning /// </summary> public void StartConnectionManager() { ConnectionManagerState = ConnectionManagerStates.Wait; if (_scanThread.IsBusy != true) { // Start the asynchronous operation. _scanThread.RunWorkerAsync(); } } /// <summary> /// Stop connection manager. /// </summary> public void StopConnectionManager() { ConnectionManagerState = ConnectionManagerStates.Stop; if (_scanThread.WorkerSupportsCancellation) { // Cancel the asynchronous operation. _scanThread.CancelAsync(); } _scanThread.DoWork -= ScanThreadDoWork; } /// <summary> Sets a control to invoke on. </summary> /// <param name="controlToInvokeOn"> The control to invoke on. </param> public void SetControlToInvokeOn(Control controlToInvokeOn) { ControlToInvokeOn = controlToInvokeOn; } protected void InvokeEvent(EventHandler eventHandler) { try { if (eventHandler == null) return; if (ControlToInvokeOn != null && ControlToInvokeOn.InvokeRequired) { //Asynchronously call on UI thread ControlToInvokeOn.BeginInvoke((MethodInvoker) (() => eventHandler(this, null))); Thread.Yield(); } else { //Directly call eventHandler(this, null); } } catch (Exception) { } } protected void ConnectionFoundEvent() { InvokeEvent(ConnectionFound); } protected void InvokeEvent<TEventHandlerArguments>(EventHandler<TEventHandlerArguments> eventHandler, TEventHandlerArguments eventHandlerArguments) where TEventHandlerArguments : EventArgs { try { if (eventHandler == null) return; if (ControlToInvokeOn.IsDisposed) return; if (ControlToInvokeOn != null && ControlToInvokeOn.InvokeRequired) { //Asynchronously call on UI thread ControlToInvokeOn.BeginInvoke((MethodInvoker) (() => eventHandler(this, eventHandlerArguments))); Thread.Yield(); } else { //Directly call eventHandler(this, eventHandlerArguments); } } catch (Exception) { } } protected void Log(int level, string logMessage) { var args = new ConnectionManagerProgressEventArgs {Level = level, Description = logMessage}; InvokeEvent(Progress, args); } private void OnResponseCommandId(ReceivedCommand arguments) { // Do nothing. } private void ScanThreadDoWork(object sender, DoWorkEventArgs e) { while (ConnectionManagerState != ConnectionManagerStates.Stop) { // Check if thread is being canceled var worker = sender as BackgroundWorker; if (worker != null && worker.CancellationPending) { ConnectionManagerState = ConnectionManagerStates.Stop; break; } // Switch between waiting, device scanning and watchdog switch (ConnectionManagerState) { case ConnectionManagerStates.Scan: DoWorkScan(); break; case ConnectionManagerStates.Watchdog: DoWorkWatchdog(); break; default: Thread.Sleep(1000); break; } } } private void ConnectionWatchDog() { var lastLineTimeStamp = CmdMessenger.LastReceivedCommandTimeStamp; var currentTimeStamp = TimeUtils.Millis; // If timeout has not elapsed, wait till next watch time if (currentTimeStamp < _nextTimeOutCheck) return; // if a command has been received recently, set next check time if (lastLineTimeStamp > _lastCheckTime) { Log(3, "Successful watchdog response"); _lastCheckTime = currentTimeStamp; _nextTimeOutCheck = _lastCheckTime + WatchdogTimeOut; _watchdogTries = 0; return; } _lastCheckTime = currentTimeStamp; // Apparently, other side has not reacted in time // If too many tries, notify and stop if (_watchdogTries >= MaxWatchdogTries) { Log(3, "No watchdog response after final try"); _watchdogTries = 0; ConnectionManagerState = ConnectionManagerStates.Wait; InvokeEvent(ConnectionTimeout); } // We'll try another time // We queue the command in order to not be intrusive, but put it in front to get a quick answer CmdMessenger.SendCommand(new SendCommand(_challengeCommandId), SendQueue.InFrontQueue, ReceiveQueue.Default); _watchdogTries++; _lastCheckTime = currentTimeStamp; _nextTimeOutCheck = _lastCheckTime + WatchdogRetryTimeOut; Log(3, "No watchdog response, performing try #" + _watchdogTries); } protected virtual void DoWorkScan() { Thread.Sleep(1000); } /// <summary> /// Check if Arduino is available /// </summary> /// <param name="timeOut">timout for waiting on response</param> /// <returns>Result. True if succesfull</returns> public bool ArduinoAvailable(int timeOut) { //Log(3, "Polling Arduino"); var challengeCommand = new SendCommand(_challengeCommandId, _responseCommandId, timeOut); var responseCommand = CmdMessenger.SendCommand(challengeCommand,SendQueue.InFrontQueue,ReceiveQueue.Default,UseQueue.BypassQueue); return responseCommand.Ok; } public bool ArduinoAvailable(int timeOut, int tries) { for (var i = 0; i < tries; i++) { Log(3, "Polling Arduino, try # " + i); if (ArduinoAvailable(timeOut)) return true; } return false; } private void DoWorkWatchdog() { try { ConnectionWatchDog(); } catch { } Thread.Sleep(100); } /// <summary> /// Disconnect from Arduino /// </summary> /// <returns>true if sucessfully disconnected</returns> public bool Disconnect() { Connected = false; return CmdMessenger.Disconnect(); } /// <summary> /// Start watchdog. Will check if connection gets interrupted /// </summary> public void StartWatchDog() { Log(1, "Starting Watchdog"); _lastCheckTime = TimeUtils.Millis; _nextTimeOutCheck = _lastCheckTime + WatchdogTimeOut; _watchdogTries = 0; ConnectionManagerState = ConnectionManagerStates.Watchdog; } /// <summary> /// Stop watchdog. /// </summary> public void StopWatchDog() { Log(1, "Stopping Watchdog"); ConnectionManagerState = ConnectionManagerStates.Wait; } /// <summary> /// Stop scanning for devices /// </summary> public void StopScan() { Log(1, "Stopping device scan"); ConnectionManagerState = ConnectionManagerStates.Wait; } /// <summary> /// Start scanning for devices /// </summary> public void StartScan() { Log(1, "Starting device scan"); ConnectionManagerState = ConnectionManagerStates.Scan; } // Dispose public void Dispose() { Dispose(true); } // Dispose protected virtual void Dispose(bool disposing) { if (disposing) { StopConnectionManager(); } } } }